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Xtraverse
Stranded Fish
Posts: 2141
(5/13/03 9:23 pm)
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Welcome to Fribbulus Xax!
Click here and enjoy the tour!
Never argue with an idiot. He brings you down to his level, then beats you on experience -- Mark Twain
xtravaganza: www.xtraverse.co.nr www.xtraverse.tk |
adurdin
Wormouth
Posts: 753
(5/13/03 9:50 pm)
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Re: Welcome to Fribbulus Xax!
Wow! Fantastic work: it looks almost like the real thing!
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Ilsoap
Flect
Posts: 660
(5/13/03 10:58 pm)
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Re: Welcome to Fribbulus Xax!
Hey! Toon Shader! Sweet!
I seem to recall some people saying how they wouldn't want to play a 3D Keen game that uses a Toon Shader. Personally, I'd love to play a game that's on that world map.
No Slathering Grabbiter though. Oh well.
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Scizor CT
Council Janitor
Posts: 458
(5/14/03 1:38 am)
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Re: Welcome to Fribbulus Xax!
*drip*
*drip*
*dri-ZZZZZZZTTT!*
AHHHH! Electrical keyboard fire!
Anyway, that is very, very awesome. Makes my little sketches seem rather insignificant.
My Remixes: Here! Click here! |
Forge315
Grand Intellect
Posts: 1453
(5/14/03 2:54 am)
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.
Well done, the reflections are particularly nice,
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KeenCommander
Vorticon Elite
Posts: 658
(5/14/03 4:01 am)
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Re: .
sWeeT Xtraverse!
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KeenRush
Garg
Posts: 3309
(5/14/03 5:35 am)
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Cool!
Awesome job!!
This is even better than your Shadowlands, I really like the style you have in this!
BB - CK - MR. 314 |
pacdan729
Grunt
Posts: 11
(5/15/03 12:06 am)
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Re: Welcome to Fribbulus Xax!
Very very nice work
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Too Much Spare Time
King Slug
Posts: 703
(5/16/03 1:51 am)
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XAXALICIOUS!
A brief, flying tour with voice-over would make one kick-ass, Keen award-winning Flash animation. Hint hint.
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Xtraverse
Stranded Fish
Posts: 2154
(5/16/03 2:39 am)
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Re: XAXALICIOUS!
Never used flash, however I could make an animation going through the place.. (it would take about a week to render though, considering each frame takes about 2-5 minutes..
Never argue with an idiot. He brings you down to his level, then beats you on experience -- Mark Twain
xtravaganza: www.xtraverse.co.nr www.xtraverse.tk |
Yorpy
Foob
Posts: 447
(5/16/03 4:01 am)
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Re: Welcome to Fribbulus Xax!
Very cool, xtraverse.
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Djaser
Holy Monk Yorp
Posts: 1472
(5/16/03 5:30 pm)
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Re: Welcome to Fribbulus Xax!
Well great work better then you Shadowlands. Are you also gonna make a mars landscape
-----Djaser est un nation prétendue neutre mais, dans la réalité, il ne l'est pas car il n'arrête pas d'être envahie par les uns et sauvés par les autres.
Djaser est normalement régie par une féodalité...----- |
stickmanofdoom
Grunt
Posts: 17
(5/16/03 7:09 pm)
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Re: Welcome to Fribbulus Xax!
That is truly amazing! Great job! I can definatly see this winning an award, unless you make something even better
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Ilsoap
Flect
Posts: 662
(5/17/03 2:55 am)
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Animation
It would probably be best if the animation stayed in an .avi format. Although there are programs that can convert 3D stuff to Flash files, chances are, you don't have it. In any case, if you did make it, it'd be sweet! (Even at a 320x200 res)
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0 UNFLEEXABLE 0
Vorticon Elite
Posts: 636
(5/17/03 5:07 am)
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Re: Animation
That is so cool xtra!
Unless you have an objection, I will add the Bloogville frame to Episode 2 of my Bloogville animation for the opening credits.
And i'll add you to the credits as...
Guest Title Designer
Xtraverse
All of them looked so cool. The guard posts looked really neat!
That's how I'd love to play keen in 3d mode!
-- Pinch, Pinch... BLIND, Clamp! -- |
Zorath
Vortininja
Posts: 177
(5/17/03 12:35 pm)
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Re: Animation
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Manboy
Vortininja
Posts: 109
(5/17/03 2:21 pm)
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Shader
Toon shader! Yeah! Wish it worked a bit faster in Max 5 though. :/
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Xtraverse
Stranded Fish
Posts: 2163
(5/17/03 4:23 pm)
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Re: Shader
Anything that uses the raytracing engines takes AGES....
Never argue with an idiot. He brings you down to his level, then beats you on experience -- Mark Twain
xtravaganza: www.xtraverse.co.nr www.xtraverse.tk |
DSL
Vortininja
Posts: 68
(5/18/03 5:31 pm)
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...
cool work. A little too much like the map in the game. the whole world looks flat. I would make it with more terrain, trees n stuff
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Xtraverse
Stranded Fish
Posts: 2172
(5/18/03 6:51 pm)
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Re: ...
Well, I was trying to keep as true to the map as possible, so that's why.
Never argue with an idiot. He brings you down to his level, then beats you on experience -- Mark Twain
xtravaganza: www.xtraverse.co.nr www.xtraverse.tk |
DSL
Vortininja
Posts: 70
(5/19/03 1:01 pm)
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...
Well, you made an excellent work. Just a bit too thick outline but that's all
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Grelphy
Vortininja
Posts: 295
(5/21/03 7:38 pm)
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.
I love it! the Bloog space station(?) is especially well done.
A couple of comments: The "Underworld" doesn't look quite right, with black lines all across the ground...
And the trees need spikier tops and occaisonal eyeballs.
You and all those other mental wimps deserve to die!
-Mortimer Mcmire in Commander Keen 3
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KeenRush
Garg
Posts: 3333
(5/22/03 3:50 am)
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Re: .
Grelphy, the trees on Keen 6 worldmap doesn't have eyeballs!
BB - CK - MR. 314 |
Retodon8
Vortininja
Posts: 134
(5/22/03 10:42 pm)
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Re: Welcome to Fribbulus Xax!
What is that black stuff underground anyway?
I thought about tar, inspired by Keen 4, but maybe it's just too dark to see down a deep chasm?
No, it looks like a flat surface in Keen 6.
Retodon8
You live, you die, you are remembered, you are forgotten. |
0 UNFLEEXABLE 0
Vorticon Elite
Posts: 663
(5/24/03 3:41 am)
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Re: .
for my visual arts assessment, i've made a 'Eye On Bloogville' Lino print. And it's a picture of the bloog trees pointing at the city of Bloogville. (bloogville looks like a bunch of smashed buildings overlapping one another and each have
of windows on them.
Too bad my printer is also my scanner so it's going to be almost impossible to scan it
-- Pinch, Pinch... BLIND, Clamp! -- |
grafix5000
Vortininja
Posts: 50
(5/25/03 8:47 am)
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Re: Welcome to Fribbulus Xax!
Nice work. Very nice work. Very very very nice work. Heeheeheehee... (dragged off to mental asylum by men in white suits) That is good.
Keen, Keen, Keen, Keen, Keen. (it's sugar free!!!) |