Commander Keen Episode Five Secrets

Commander Keen Five is more advanced than the first three episodes, so it has more secrets and glitches.

If you hold down the keys B, A, and T, then you will get 99 shots, all four gems, and an extra Keen.
If you down the keys A, 2, and ENTER, then Debug Mode will be active. While in Debug mode, you can do secrets by holding F10 and various keys. I don't remember all of them, and they don't work under Windows 98 very well. F10 and G is god mode (you're invinsible). F10 and J is fly mode. F10 and N is No clipping, where you fall through the platforms. No Clipping an Fly make a good combination. If you fall through the bottom of the level, you die and get GOD mode turned off if it was on. F10 and Y make passages visible. F10 and I gives you free items. F10-W lets you warp to any level.
If you have read the book "The HitchHiker's Guide to the Galaxy," you know that the simplest form of energy is a brownian motion which can be produced from simply stirring a cup of tea. Go to the Brownian Motion Inducer and look at the machine at the end. You will see a hot cup of tea being stirred. Good old tea. This secret was found by Mike.
If you look carefully on the main map, near the top part of the ship and way to the left or right, you will see yellow. With the no Clipping Cheat, you will see lots of yellow. This is because the developers didn't want to finish the map and they liked yellow (don't believe what I say).
In the Ion Propulsion Unit (level one), there is a spot with a moving platform and a gun that shoots on "medium" and "hard" mode. Pogo up by the gun to find a secret passage. Good luck getting out. If you can get out, there are nine lives, a little ampton, and a stunner waiting for you.
In the Gravitational Damping Hub, drop down (CTRL and DOWN ARROW) at the last arch. Follow the passage and manuever through the next area. Step in the bunny thing to get to the secret level.
In the Brownian Motion Inducer, you can find the name "Tom Hall." "Hall" is in the lower left corner of the area with the machine.
Also in the Brownian Motion Inducer, get in the room with the Shelleys and the door. Enter the door just before the Shelley hits the ground to go to the secret level.
In Energy Flow Ststems, open the door that has a Sparky and a switch behind. Above/by the switch is a passage. In the lower part of the passage you can see the name "John Romero." If you break the fuse in the secret level, you will get an alternate ending when you beat the game.
In some levels, there are rotating platforms that will flip you off if you stand on them too long. To prevent get flicked - I mean, flipped - off, hold the up key while standing on the platform.
The secret revealed! Pogo backwards by jumping forward, then pressing backwards while in the air. While pressing backwards, you will momentarily still go forward. During this time, activate your pogo and you will go backwards! Wheee! Thanks to forge for this trick.
Hold down the keys E, N, and D to beat the game (cheater!)

That's all I know. If you know of another one, e-mail me.


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