Gold Community Public Commander Keen Forum
    > Unofficial Keen Games
        > Commander Keen: Monky Business
New Topic    Add Reply

Page 1 2 3 4

<< Prev Topic | Next Topic >>
Author Comment
CommanderSpleen
Meep
Posts: 1
(8/20/03 5:52 pm)
Reply
Commander Keen: Monky Business
Greetings, all.

Inspired by the wondrous works I've come across over the past few days since discovering this place, I've begun work on my own Keen1 mod.

I've put up a site to track its progress at the JimSoft Lair.:yorp

It's only a few hours into development, so there are only a few screenshots at the moment. More info will be available over the coming days.

Enjoy,

>Commander Spleen

Grelphy 
Vorticon Elite
Posts: 378
(8/20/03 7:20 pm)
Reply
Re: Commander Keen: Monky Business
few hours and already you've got screenshots? I was months into my mod before I had acceptable screens!


You and all those other mental wimps deserve to die!
-Mortimer Mcmire in Commander Keen 3

Robo Blue
Vorticon Elite
Posts: 520
(8/20/03 8:09 pm)
Reply
Re: Commander Keen: Monky Business
You're a Toejam and Earl fan aren't you? :evil Sounds like a pretty interesting mod, although it is a bit too flashy. Poor Dull Keen doesnt fit against the flashy backgrounds. Does that mean that keen's gonnaa be weating a pink feather coat and have a pink spaceship?:p
Anyway, looks interesting so far. Keep us informed. Also... I could swear I've heard the name Hector the Shikkadi before. Wasnt it in the original keen text adventure?

Official Keenbound Site
Visit The Dos Vault Message Board. I'm an admin

KeenRush 
Photachyon Transceiver
Posts: 3857
(8/21/03 3:56 am)
Reply
Re: Commander Keen: Monky Business
Hiya, nice to see you joined the boards, we talked in the chat one day. :)

And even started the mod! Great!

Gotta add your site to my links, oh, very cool screens! :)

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

CommanderSpleen
Meep
Posts: 2
(8/21/03 4:57 am)
Reply
Re: Commander Keen: Monky Business
Quote:
You're a Toejam and Earl fan aren't you?

*does some research, downloads ROM, laughs insanely*
I am now.:drool Very trippin' game.

Quote:
I could swear I've heard the name Hector the Shikkadi before. Wasnt it in the original keen text adventure?

Haven't played the text adventure yet. Hector was the first name that came to mind for some reason.

SPLEEN.

Robo Blue
Vorticon Elite
Posts: 526
(8/21/03 5:38 am)
Reply
Re: Commander Keen: Monky Business
I don't think you'll find it that easily (the text adventure). I havent seen it in years. It was the one where him and the
Beatles (yes, the band) get teleported to some strange swamp, and he ends up fighting a Shikadi Master on the wreck of the Omegamatic.

Official Keenbound Site
Visit The Dos Vault Message Board. I'm an admin

Edited by: Robo Blue at: 8/21/03 3:00 pm
CommanderSpleen
Meep
Posts: 3
(8/21/03 7:29 pm)
Reply
CKMB Update
I pulled another all-nighter (I've gotta stop doing that):redeyes and made some more progress on the Monky Business mod. 5 new screens.

I'm getting closer to completing the level tiles... then I'll get to work on the main sprites. Once that's done, I'll fix up a beta version with a couple of levels and a taste of the tripped out map level I have planned.

Btw, can someone let me know how to set level locations on the main map (or point me to some existing info)? From observation it seems to be something to do with sprites, but I haven't been bothered experimenting to work it out.

Also, how many levels can be used in Keen1? Can there be more than sixteen?

Thanks in advance.:)

>Commander Spleen :tired

Djaser 
Holy Monk Yorp
Posts: 1790
(8/22/03 8:19 am)
Reply
missing image (www.commanderkeen.net/avatars/djaser.jpg)
Re: CKMB Update
Looks good.

Download free games on The Dos Vault!!!

The Dos Vault forum, guest posting allowed.

KeenRush 
Photachyon Transceiver
Posts: 3876
(8/22/03 12:17 pm)
Reply
Re: CKMB Update
Wow, great job again! :) Nice to hear about that beta plan too..

When you want make a level thing on that main map, just insert a sprite with the value of level you want it to take Keen. Like for example give the sprite value 5, and it will take you to level 5.
And if you want to do a bigger level entering spot on that main level, just insert four sprites with same value, like this:
12 12
12 12

There was some talking about how many levels there can be, but I can't remember where. :(

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

CommanderSpleen
Grunt
Posts: 4
(8/22/03 1:55 pm)
Reply
Re: CKMB Update
Aaah. Thanks KeenRush! :D

Hmm... did some experimenting... seems only certain levels above 16 work, and they don't spawn a DONE sign.

Oh, well. 16 levels it is, I guess. It'd be nice to be able to fit more, though.:(

Anyway, I might have something useful ready soon... I'm working on the Keen sprite at the moment. It's rather difficult to make a monk walk convincingly, though, so it may take some time.

>CommanderSpleen

Edited by: CommanderSpleen at: 8/22/03 1:58 pm
KeenRush 
Photachyon Transceiver
Posts: 3880
(8/22/03 2:31 pm)
Reply
Re: CKMB Update
I think framing is extremely annoying. :)

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

KeenRush 
Photachyon Transceiver
Posts: 3896
(8/23/03 6:07 pm)
Reply
Re: CKMB Update
Is there any e-mail where I could send you e-mail Spleen? (CKNewsletter business..) :)

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

0 UNFLEEXABLE 0 
Vorticon Elite
Posts: 995
(8/24/03 12:53 am)
Reply
Re: CKMB Update
looks nice, but please use that cute slug icon on the index of your webpage in ur mod. i'd like to see it as a monster in the game. :D

-- Damn the 1 minute delay! --

Nospike88
Nospikian Elite
Posts: 59
(8/24/03 1:30 am)
Reply
Re: CKMB Update
They're some nice looking screen shots you've got there!

CommanderSpleen
Grunt
Posts: 5
(8/24/03 4:41 am)
Reply
Re: CKMB Update
Quote:
Is there any e-mail where I could send you e-mail Spleen?


Use psykorias@yahoo.com.

Quote:
please use that cute slug icon on the index of your webpage in ur mod. i'd like to see it as a monster in the game.

Hmm... might be able to fit it in somewhere. Actually... I think I might have an idea... y'all'll have to wait and see, though.:evil

>Commander Spleen

KeenRush 
Photachyon Transceiver
Posts: 3901
(8/24/03 7:28 am)
Reply
Re: CKMB Update
Heh, when I saw it first time I thought that maybe it's something sprite. :)
Oh, and I'll use that e-mail..

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

CommanderSpleen
Grunt
Posts: 6
(8/24/03 5:08 pm)
Reply
Another CKMB Update
The worm is just a random sprite I decided to draw out of boredom at one point ... some time this year, I think... can't remember exactly. Hmm... perhaps I'll star them in the second episode... for now, there'll be a 'guest' appearance...:spotkeen

Anyway, I have completed the walking and shooting sprites for Keen-monk. JimSoft Lair. 4 new screens and some behind-the-scenes of the walking sprites. There'll be some modifications to come before they're final (in fact, I've already modified them three times), but they're still an indication of what's to come.

Jumping's next... I've got a trippy idea... should be interesting.:evil

Getting closer to that beta...

Enjoy,

>Captain Spleen

[edit] Argh! I should have my left leg for that!

>Commander Spleen

Edited by: CommanderSpleen at: 8/25/03 3:45 am
KeenRush 
Photachyon Transceiver
Posts: 3914
(8/25/03 3:35 am)
Reply
Re: Another CKMB Update
Looks very good again! :) Can't wait to get playing with that monk sprite.

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

CommanderSpleen
Grunt
Posts: 8
(8/26/03 4:31 pm)
Reply
Re: CKMB - Jump Animations Complete
Once again, new stuff.

I gave up on making the jump animation look trippy (I was aiming for some form of levitation effect). I adapted the levitation idea into the :pogo sprites, though, so all is not lost.

JimSoft Lair

That animation held me up a bit... now I'll make faster progress again, hopefully.:yorp

Enjoy,

>Commander Spleen 8)

Edited by: CommanderSpleen at: 8/26/03 4:32 pm
KeenRush 
Photachyon Transceiver
Posts: 3929
(8/26/03 5:31 pm)
Reply
Re: CKMB - Jump Animations Complete
Cool shots once again. :) You are progressing really fast, I wish I would be that fast too..
Well, the jumping frames seem to look good. Can't wait to get playing that mod. It's nice that you have released so many screens. Those bright glowing tiles look good on that black background.

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

stickmanofdoom
Grunt
Posts: 30
(8/27/03 8:47 pm)
Reply
Re: CKMB - Jump Animations Complete
it looks like this is going to be a really cool mod! can't wait for the beta!

CommanderSpleen  missing image (www.angelfire.com/amiga2/spleen/spleeni.gif)
Grunt
Posts: 19
(8/31/03 8:02 pm)
Reply
missing image (www.angelfire.com/amiga2/spleen/spleen.gif)
Re: Commander Keen: CKMB++
Greetings once more.

I forced myself to finish implementing the modded Yorps and Gargs, and there are seven new screens available on the JSL:yorp .

In addition, I did some random 'Bit-Storming'... (Don't ask...) So now there's a mythology behind my idea development process... (See G'im's Improv World)... this seems to have helped the gradual drying up of my motivation toward completing CKMB (BTW I hope to have a beta release by the end of the week, and final release by the 20th, so then I can begin on the BWBMR shooter in TGF).

Some other projects I'm planning/working on are also now listed on the sites.

Hmm... well, it's 6am... I've been at the computer since 2pm. I'm gonna go sleep for the next day or two. :redeyes :tired

Woo! September! MegaParty 25th!

Enjoy,

>Commander Spleen:yorp

"If your grand plan is thwarted, fear not;
From its ashes shall arise a grander one."
- My Left Ankle

JosephBurke 
Meep
Posts: 2
(8/31/03 11:03 pm)
Reply
weird cool foes
Looks nice with the weird looking foes; simpler in some ways but nice.

Tell me how often do you play your own levels?

KeenRush 
Photachyon Transceiver
Posts: 3971
(9/1/03 3:43 am)
Reply
Re: weird cool foes
Woah! Brilliant work once again, I can't wait the beta either!

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

CommanderSpleen  missing image (www.angelfire.com/amiga2/spleen/spleeni.gif)
Grunt
Posts: 27
(9/3/03 5:44 am)
Reply
missing image (www.angelfire.com/amiga2/spleen/spleen.gif)
Re: weird cool foes
Quote:
Looks nice with the weird looking foes; simpler in some ways but nice.


I'm not too happy with my modded Gargs... they look too flat for my liking... and too big and unorganic... I'm trying to think up a different one again. :garg

Quote:
Tell me how often do you play your own levels?


More or less as often as I change bits of the mod... I've only really made the two levels you see in the screens, but I've probably played them both through about a hundred times...

Hopefully I'll pull another all-nighter soon and make some more headway on the mod... I haven't touched it for at least a day or two... (seems to be following the pattern of a lot of my other projects--huge progress for a while, then a sudden decline:deadkeen ... I'm not gonna let that happen with this mod...):yorp

Anyway, if all goes well, I'll be starting the levels next week. Then I can have a beta ready a couple of days later. Here's hoping.

>CommanderSpleen

ö Cave assectator Ductoris Alacris ö

"If your grand plan is thwarted, fear not;
From its ashes shall arise a grander one."
- My Left Ankle

Robo Blue
Vorticon Elite
Posts: 589
(9/3/03 6:38 am)
Reply
Re: weird cool foes
I like the Gargs, but I think the base makes them look too much like monks. I love the huge eyeball, though.

Official Keenbound Site
Visit The Dos Vault Message Board. I'm an admin

KeenRush 
Photachyon Transceiver
Posts: 3992
(9/3/03 7:31 am)
Reply
Re: weird cool foes
Argh, I have been working on my mod already some months, and the progress has been slow. I work on it and won't stop, but I'm just so lazy. :) Hmmm, maybe I should try to do one all-nighter on the next weekend..

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

CommanderSpleen  missing image (www.angelfire.com/amiga2/spleen/spleeni.gif)
Grunt
Posts: 31
(9/4/03 5:27 pm)
Reply
missing image (www.angelfire.com/amiga2/spleen/spleen.gif)
Re: weird cool foes
I drew up some ideas on paper this morning... and I think I've come to a conclusion on the new Garg replacement:



Simple, amusing, non-chunky. I should be able to make it animate more organically than the last ones.

Also, I think I may nearly be on the verge of another reem of insane progress. Hooray!:redeyes

>Commander Spleen

ö Cave assectatorem Ductoris Alacris ö

"If your grand plan is thwarted, fear not;
From its ashes shall arise a grander one."
- My Left Ankle

Edited by: CommanderSpleen  missing image (www.angelfire.com/amiga2/spleen/spleeni.gif) at: 9/4/03 5:28 pm
KeenRush 
Photachyon Transceiver
Posts: 3999
(9/4/03 7:03 pm)
Reply
Re: weird cool foes
That looks awesome. :) Better than the previous one.

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

CommanderSpleen  missing image (www.angelfire.com/amiga2/spleen/spleeni.gif)
Vortininja
Posts: 32
(9/5/03 6:48 pm)
Reply
missing image (www.angelfire.com/amiga2/spleen/spleen.gif)
Yeehaw!
It seems I'm back into the swing of it again.

7 new screens.

The spikey eye dudes... let's call them... Instigators... have replaced the previous monk-with-big-eye-looking dudes. I like the new enemy much better.

I've got some interesting ideas working themselves into existence for the main map... and now that I have access to patching info regarding having items on various backgrounds, level variety will increase 12-fold... sort of...

Four of the screens play out an amusing little scene... at least, I found it amusing... bahaha... did you see that comma? Hahaha... priceless...

Err...

Anyway, enjoy the pretty colours! For they will soon be ... well ... more pretty.

Err...

Anyway, have fun.

>Commander Spleen

ö Cave assectatorem Ductoris Alacris ö

"If your grand plan is thwarted, fear not;
From its ashes shall arise a grander one."
- My Left Ankle

KeenRush 
Photachyon Transceiver
Posts: 4005
(9/5/03 7:25 pm)
Reply
Re: Yeehaw!
Aaargh, release the beta already! :) Looks so pretty..

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

CommanderSpleen  missing image (www.angelfire.com/amiga2/spleen/spleeni.gif)
Vortininja
Posts: 34
(9/6/03 7:43 pm)
Reply
missing image (www.angelfire.com/amiga2/spleen/spleen.gif)
Wooooheeee! More insane progress!
Another all-nighter! More insane progress!:redeyes :drool :eek

5 new screens.

I encountered a few problems and ended my screen-grabbing early. I'm a whole lot closer to the beta now, though. Another two days or so, hopefully, and I'll have something available.

There are some areas I can't wait to show people... and there's bound to be more new stuff by the time I have a beta ready.

Woo!

I'm detecting a very Keen6 feel to some parts of this mod. I'm gonna certainly enjoy playing it through once it's finished.

>Commander Spleen

ö Cave assectatorem Ductoris Alacris ö

"If your grand plan is thwarted, fear not;
From its ashes shall arise a grander one."
- My Left Ankle

lemur821
Vortininja
Posts: 33
(9/7/03 3:21 am)
Reply
Re: Wooooheeee! More insane progress!
When you say insane progress, you really mean it don't you!

Those new yorps are great, and I'm afraid of those gargs. I don't get along with big eyeballs very well.

I really like the odd room room shapes you've got in places, and the two different background colors. I almost forgot the springy looking platforms!

KeenRush 
Photachyon Transceiver
Posts: 4017
(9/7/03 7:57 am)
Reply
Re: Wooooheeee! More insane progress!
This is the most colourful Keen mod I have ever seen. Great shots!

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

Djaser 
Holy Monk Yorp
Posts: 1840
(9/7/03 8:40 am)
Reply
missing image (www.commanderkeen.net/avatars/djaser.jpg)
Re: Wooooheeee! More insane progress!
Wow that looks so great:eek

Download free games on The Dos Vault!!!

The Dos Vault forum, guest posting allowed.

Nospike88
Nospikian Elite
Posts: 69
(9/9/03 9:45 am)
Reply
Re: Wooooheeee! More insane progress!
Wow! Lookin' great!

That first picture in the 'other artwork' section looks neat, as well

CommanderSpleen  missing image (www.angelfire.com/amiga2/spleen/spleeni.gif)
Vortininja
Posts: 37
(9/9/03 3:47 pm)
Reply
missing image (www.angelfire.com/amiga2/spleen/spleen.gif)
New stuff again!
Yay! 5 new screens! Mostly the same sort of thing as the last lot. The behind-the-scenes stuff is a lot cleaner now, though, so I'll be able to make a whole lot more progress.

I redid all the tileinfo and so forth, so now I can place items on various backdrops, use a couple of masked tiles I've been meaning to get going, and do some other cool stuff.

From here, I'm gonna build a beta release, and get started designing the truly cool stuff that'll show up in the final release. I'll make the beta as interesting as I can. There's no limit to what I can do with this mod, so there's no problem of giving too much away before it gets played. :mort

Oh, yes... I uploaded some scanned shots of the development work that I'd drawn on paper before and during the mod. There's a whole lot more I intend to add in the future. My development work, I hope, might give everyone some insight into my thoughts and such regarding the mod, and perhaps spark some new ideas.

This mod has been huge fun to build. And it just keeps evolving to different levels of classiness.:wormouth

I also added a site about other drawings I've worked on that may be interesting, and again might leave someone with a couple of new ideas.:spotkeen

Enjoy,

>Commander Spleen

ö Cave assectatorem Ductoris Alacris ö

"I have lost all faith in reality;
It just isn't convincing anymore."
- My Other Left Ankle

KeenRush 
Photachyon Transceiver
Posts: 4030
(9/10/03 4:55 am)
Reply
Re: New stuff again!
Wow, amazing shots again! :) And interesting drawings too..

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

CommanderSpleen  missing image (www.angelfire.com/amiga2/spleen/spleeni.gif)
Vortininja
Posts: 39
(9/19/03 6:44 am)
Reply
missing image (www.angelfire.com/amiga2/spleen/spleen.gif)
Temporary Non-Access
Damn lack of Internet Access... just taking this fleeting chance to announce that I won't be a regular visitor for another week or two due to a lack of Internet access:( (I'm using a friend's connection at the moment)... I'll drop by as often as I can in the meantime, though.

However, it's amazing what happens in a day after not having been on the Internet for a week... just today I managed to make a whole lot of progress on CKMB. No screenshots yet... if I don't manage to get some shots up later today, expect something huge in the not-as-near-as-now future.:eek

UPDATE @ 9PM: I was nearly about to release a few new screens... but I've decided instead to work at a beta and conserve my latest progress so I can deliver a lot more in one hit... it won't be September 20 as I planned... before my birthday (25th) I'll have something.:christmas

Back soon full-time, hopefully!:wormouth

>Commander Spleen

ö Cave assectatorem Ductoris Alacris ö

"I have lost all faith in reality;
It just isn't convincing anymore."
- My Other Left Ankle

Edited by: CommanderSpleen  missing image (www.angelfire.com/amiga2/spleen/spleeni.gif) at: 9/19/03 10:52 am
CommanderSpleen  missing image (www.angelfire.com/amiga2/spleen/spleeni.gif)
Vortininja
Posts: 41
(9/28/03 12:42 pm)
Reply
missing image (www.angelfire.com/amiga2/spleen/spleen.gif)
Commander Keen: Monky Business - No Beta, But More Stuff!
Well, so much for the plan to have a beta ready before SpleenDay. I have 13 new screens up, so you can see more of what to expect (there was no way I was going to make any more progress unless I put up these screens, it seems.)

No more vague speculation as to what's to come, though. That usually ends in disaster for me. Just wait and see. ;)

The patches Andrew's been releasing this past month are offering me a lot of freedom, allowing teleportation within levels, 'doors' on the map level, and a lot of cool bits and pieces, so I'm gonna have even more fun making this mod. :D

Anyway, check out the screens, see how it's coming along, and await moreness!

>Commander Spleen

ö Cave assectatorem Ductoris Alacris ö

"If good men do nothing;
Why, that is evil enough."

GOOD MORNING SHADALU!

duke4e
Grunt
Posts: 15
(9/29/03 2:12 am)
Reply
Re: Commander Keen: Monky Business - No Beta, But More Stuff
hey, great screenshots!!!!!!!!!

i want that mod!!!! please release some kind of beta version allready!

KeenRush 
Photachyon Transceiver
Posts: 4150
(9/29/03 3:25 am)
Reply
Re: Commander Keen: Monky Business - No Beta, But More Stuff
:drool I wanna play! Those puzzle mazes look great!

missing image (www.commanderkeen.net/users/keenrush/garg.gif)

pacdan729  missing image (danny.p.home.att.net/pacdan729.bmp)
Vortininja
Posts: 41
(10/9/03 10:02 pm)
Reply
Re: Commander Keen: Monky Business
Very nice work. I hope you finish the beta soon.



"Do nothing and there's nothing you can't do."

CommanderSpleen
Vortininja
Posts: 85
(11/24/03 5:27 pm)
Reply
Commander Keen: Monky Business
Wow. It's been an insane couple of months. I thought I'd made very little progress, but it seems there was enough to constitue adding 9 new screenshots to the collection.

The beta release idea kind of fell apart as new ideas caused me to become overwhelmed with possibilities, as well as existing design material ran out.

Lesson 498.3 for Spleen: Don't get too attached to one outcome.

Following this lesson, I shall keep everyone posted as to the developments, but won't make any further promises as to what's coming.

Along with the 9 new screens there's a new drawing I scanned in that gives some insight into the wackiness this Keen mod world entails, and an update to the JimSoft Lair.

I can tell you some of what exists in my mind so far without compromising 498.3. Keen6ish map graphics abound, and unconventional level styles are the norm. There's a very Keen6 feel about the whole game, and there's a wacky twist at the end to look out for.

But that's all I'm saying for now.

Enjoy the new stuff!

>Commander Spleen

ö Cave assectatorem Ductoris Alacris ö

"To stop your eyes from watering when chopping onions, put them in the freezer for 10 minutes beforehand."
- Reader's Digest

JimSoft Lair Updated
http://jimsoftlair.tripod.com/

keen online  missing image (www.commanderkeen.soupinajamjar.com/graphics/website/icon03.gif)
Vortininja
Posts: 107
(11/24/03 8:13 pm)
Reply
missing image (www.commanderkeen.soupinajamjar.com/graphics/website/icon01.gif)
Re: Commander Keen: Monky Business
ahhh stop doing this to us, giving us more amazing screen shots. I am so tempted to make you mod, mod of the month on keen online even though it hasn't been released yet.

missing image (commanderkeen.soupinajamjar.com/graphics/website/icon02.gif) Keen says: Visit keen online for all you keen needs.

KeenRush
Photachyon Transceiver
Posts: 4423
(11/26/03 5:27 pm)
Reply
Re: Commander Keen: Monky Business
Wow. Wow! WOW! WOOOOOOOOOAHHH!!
Once again, awesome work there Spleen. :drool I can even taste the gameplay!

Keen mods, please!

Mr E Leg
Meep
Posts: 1
(12/1/03 10:34 am)
Reply
Re: CKMB - Jump Animations Complete
Dear All Of The Keen Fraternity,

Foregive my slight stupidity towards the world of keen, I am still only a geek (in the most wonderful sense of the word) in training.

My first commander of stupidity, Mr. Spleen, has produced a magnificant mod which started getting me interested in the world of keen.

I am still trying to convince him to go with "Commander Ken - Marooned with Naked Barbies" for his second Mod.. Either that or "Commander Keen Saves The Galaxy.... NAKED!"

Anyhow...

Thankyou for the Mods everybody, I have had a chance to play alot of them and they are all great testiments to something rather large and shiny.

On another tack:

Commander Spleen and Myself were having a conversation a little while ago where the following situation was portrayed in front of an all too large Audience...

Me: "Man, Commander Keen Rocking.."
CSpl: "Indeed"
Me: "I wanna be like Commander Keen when I grow up.."
CSpl: "I see, you want to be an 8 year old boy genius..."

Then I laughed, he laughed and I told him to stop pointing things out that made me look stupid..

Anyhow, I'm off to pursue my dream of driving a horse and cart into a small fence and slightly less that the usual average speed of an unlayden coffee table...

Bon Voyage!

:smokin2 Mystery Leg.:smokin2

keen online  missing image (www.commanderkeen.soupinajamjar.com/graphics/website/icon03.gif)
Vortininja
Posts: 142
(12/1/03 10:36 am)
Reply
missing image (www.commanderkeen.soupinajamjar.com/graphics/website/icon01.gif)
Re: CKMB - Jump Animations Complete
welcome to the forum

Quote:
I am still trying to convince him to go with "Commander Ken - Marooned with Naked Barbies" for his second Mod.. Either that or "Commander Keen Saves The Galaxy.... NAKED!"


are you sick???

missing image (commanderkeen.soupinajamjar.com/graphics/website/icon02.gif) Keen says: Visit keen online for all you keen needs.

Mr E Leg
Meep
Posts: 2
(12/1/03 10:44 am)
Reply
Re: Commander Keen: Monky Business
Noooo,

Stop pointing out my stupidity.

Its somewhere along the lines of sarcasm I think... Going by the tone of the article it could barely considered Serious. Neither of my names is Michael.., Or Jackson.

Please refrain from inundating my leg with Spam Knee-Mail.

Mystery Leg.

KeenRush
Photachyon Transceiver
Posts: 4455
(12/2/03 3:26 pm)
Reply
Re: Commander Keen: Monky Business
:lol That's probably Aussie humour.. ;)
Well, anyways, welcome to this place! Nice to see Spleens friends here too..
Maybe you could start working on a mod too?
And yeah, mods are great!

Keen mods, please!

Mr E Leg
Meep
Posts: 3
(12/4/03 1:38 pm)
Reply
Not Exactlu
Not precisely.

I am now procrastinating about starting my own Commander Keen One mod.

I ran the idea past my co-hort Commander Spleen and he laughed and [proclaimed it exceptional in every damn sense of the word contaminated.

P.S Does all the countries here have heard of Cougar Bourbon? I proclaim it the best elixer for mind functioness when regarding Commander Keen.

You much all await the Mod-derness of my new Comanderr Ken Additional Mod.

Yours In a Large Plastic Bag Labelled "Not For Consumtion By Anyone"

:smokin2 Mystery Leg :smokin2

KeenRush
Photachyon Transceiver
Posts: 4479
(12/4/03 4:45 pm)
Reply
Re: Not Exactlu
Never heard of that elixer..

"For years they studied, collected, catalogued. When they had learned all that they could, they began to modify." 3001: The final Odyssey

Victor4k
Grunt
Posts: 11
(12/7/03 8:31 am)
Reply
u got to try this
CS's mod rocks u guys dont know what ur missing, it ROCKS, being able to "test play" levels befor the mods finsihed is VERRY good, im loven' it. tis clasic, you poor pealpe missing out on all this good keening.
victor4k saying
"Ha Ha i get to play it befor you do :D so :moon "

KeenRush
Photachyon Transceiver
Posts: 4511
(12/7/03 8:43 am)
Reply
Re: u got to try this
Why you little!
Well, the good thing is that we get totally tested mod to enjoy. Hopefully we aren't going to miss it totally.. :)

"For years they studied, collected, catalogued. When they had learned all that they could, they began to modify." 3001: The final Odyssey

keen online  missing image (www.commanderkeen.soupinajamjar.com/graphics/website/icon03.gif)
Vortininja
Posts: 167
(12/7/03 9:22 am)
Reply
missing image (www.commanderkeen.soupinajamjar.com/graphics/website/icon01.gif)
Re: u got to try this
*strangles Victor4k*

I've never heard of Cougar Bourbon

missing image (commanderkeen.soupinajamjar.com/graphics/website/icon02.gif) Keen says: Visit keen online for all you keen needs.

CommanderSpleen
Vortininja
Posts: 95
(12/7/03 5:05 pm)
Reply
12 New Screens! And then some!
Aah. Much better. After such an incredibly long time (so it seems, anyway), I'm actually making huge progress on my mod again!

12 new screens shall you find (JSL:yorp ). And I converted the blue Keen font I found at the Keen Vault into red to suit Victor's Clapstatic Keen, which can be downloaded from Spleen Keen.

Quote:
Me: "Man, Commander Keen Rocking.."
CSpl: "Indeed"
Me: "I wanna be like Commander Keen when I grow up.."
CSpl: "I see, you want to be an 8 year old boy genius..."

Yes, I was quite proud of that remark. However, Monty did kind of pitch it to me... effort free calls are always profitable, though.

Quote:
Then I laughed, he laughed and I told him to stop pointing things out that made me look stupid..

Believe me, it's easy... Keen Online now knows from experience.

20 years from now, this is gonna be one of those posts we pull out to degrade famous people's credibility.

Quote:
That's probably Aussie humour..

I'm sure most Aussies would shun being identified with our whacked out sense of humour... though I'm slowly scraping together the comical underdogs of the country...

If you want to see more of Mr E Leg's material, check out the House of Lemor at the JSL, added this update.

Quote:
Well, the good thing is that we get totally tested mod to enjoy. Hopefully we aren't going to miss it totally..

It's gonna be a thorough piece of work for sure. It's great having some other people around while I'm making this, as varying points of view always help find ideas that would be overlooked by the creator.

Anyway, enjoy the new screens. We'll see how I go with a demo release soon. There are so many more things I want to do with the full mod, but I'll work at scaling it down for the sake of a JimSoft Day release (December 11).

I'll be LANing away for the next day or two, so I may get some other useful opinions on the mod... further evolution isn't too far off...

>Commander Spleen

ö Cave assectatorem Ductoris Alacris ö

"The irritating notion that the beholder should complete through his imagination what the artist left undone is refuted by the sumi paintings, so fond of incomplete objects. Try to complete the rocks whose base is lost in the mist or to populate the "empty" spaces with more rocks or woods, and you will find that your clumsy moves destroy the delicate balance and thus the meaning."
-Rudolf Arnheim, Parables of Sun Light

JimSoft Lair
http://jimsoftlair.tripod.com/

KeenRush
Photachyon Transceiver
Posts: 4518
(12/7/03 7:58 pm)
Reply
Re: 12 New Screens! And then some!
This is too good to be true! :drool

"For years they studied, collected, catalogued. When they had learned all that they could, they began to modify." 3001: The final Odyssey

Vorticon33  missing image (www.vorticon.0catch.com/trogdor.bmp)
Vortininja
Posts: 53
(12/9/03 9:07 pm)
Reply
12 New Screens! And then some!
This is one of the best mods I have ever seen. It looks amazing! I was wondereing how far along are you approximately. I wish it were

90%
|--------||-| :D wishful thinking.

CommanderSpleen
Vortininja
Posts: 100
(12/12/03 4:22 pm)
Reply
Mod Evolution!
Quote:
|--------||-|

Well, for the demo, I'd say:
|-------||--|
Another four main levels, and two gateway levels and I'll have the lot done. Then front and back end wackiness (I'm going to have a proper ending). And after that, lots of self-promotion.:p

I would have had the demo ready by now, probably, if I hadn't had some sense slapped into me by Victor and Monty regarding my level design, which has now evolved to be still just as diabolical, yet now more supervillain diabolical (ie. possible).

I've put up 8 new screens, and an example of what the levels could have turned out like. Be thankful that one isn't making it into the mod.:mort

:yorp Spleen Keen

The demo feels good to play, as it is. Taxing, but not infuriating. And the intermediary gateway bonus levels work very well to make up for the evilness.

So many possibilities... and I've still barely scratched the surface of what can be done with this mod. The demo shall be well worth playing as a stand-alone mod, I should expect, rather than just a taste-test of what's to come.

Enjoyfurlage!

>Commander Spleen o~o Centennial Post o~o

ö Cave assectatorem Ductoris Alacris ö

"The irritating notion that the beholder should complete through his imagination what the artist left undone is refuted by the sumi paintings, so fond of incomplete objects. Try to complete the rocks whose base is lost in the mist or to populate the "empty" spaces with more rocks or woods, and you will find that your clumsy moves destroy the delicate balance and thus the meaning."
-Rudolf Arnheim, Parables of Sun Light

JimSoft Lair
http://jimsoftlair.tripod.com/

Edited by: CommanderSpleen at: 12/12/03 4:26 pm
keen online  missing image (www.commanderkeen.soupinajamjar.com/graphics/website/icon03.gif)
Vortininja
Posts: 183
(12/12/03 4:48 pm)
Reply
missing image (www.commanderkeen.soupinajamjar.com/graphics/website/icon01.gif)
Re: Mod Evolution!
a new mod and more screenshots in one day, keenrush must be having a fit

missing image (commanderkeen.soupinajamjar.com/graphics/website/icon02.gif) Keen says: Visit keen online for all you keen needs.

KeenRush
Photachyon Transceiver
Posts: 4534
(12/12/03 6:21 pm)
Reply
Re: Mod Evolution!
Mmmmh.. :drool
What does that mean keen online? If it is something good, then I'm probably having it. :)

"For years they studied, collected, catalogued. When they had learned all that they could, they began to modify." 3001: The final Odyssey

Xtraverse 
Stranded Fish
Posts: 2574
(12/12/03 8:08 pm)
Reply
Re: Mod Evolution!
fit--sorta going insane

Those screenshots are starting to remind me of the first Clyde game.



Never argue with an idiot. He brings you down to his level, then beats you on experience -- Mark Twain
spatang.com

Dr Villain 
Vortininja
Posts: 75
(12/13/03 5:28 am)
Reply
missing image (www.freewebs.com/drvillain/VTech.png)
Re: Mod Evolution!
I almost wish I hadn't given up modding. Hopefully I will be able to make MMF do tricks like that. If it turns out it won't support my tile-based ideas, I'll need a new hobby.

-P.S. Good work Spleen.

--P.P.S. Don't tell Mort I said that.

Villain Technologies Helping the Bad Guys since 2003

Edited by: Dr Villain  at: 12/13/03 5:31 am
Page 1 2 3 4 << Prev Topic | Next Topic >>

Add Reply

Email This To a Friend Email This To a Friend
Topic Control Image Topic Commands
Click to receive email notification of replies Click to receive email notification of replies
Click to stop receiving email notification of replies Click to stop receiving email notification of replies
jump to:

- Public Commander Keen Forum - Unofficial Keen Games - Cerebral Cortex 314 -



Powered By ezboard® Ver. 7.3
Copyright ©1999-2003 ezboard, Inc.