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Root16
Vortininja
Posts: 40
(11/22/04 1:51 am)
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If you had it your way...
...how would it be? What would lurk in the shadows? What sort of story would be the backdrop for your hero's quest? Might there be more than one character?

Here are some ideas that have been tinkering around in my head if I could make a platform game however I wanted.

First, it would have simple graphics. You know, like Keen 1. It would have the same simple, unencumbered gameplay, but with a richer world. Maybe instead of a pogo stick, he'd have a skateboard - zip around - jump - default to tricks when simple moves or keys engaged. He'd have a shield to absorb yorb blasts come at him from head on and above him. Those that come from below or behind would not be blockable. There'd be a cool super jump move like the impossible pogo trick for to get harder to reach areas.

Might have items like improved shields or improved weapons - maybe 3 different guns instead of 1. If there were to be point items to be gotten - instead of extra lifes (you'd only have one life) you'd get extra life bar hitpoint thingies.

But maybe overcomplicating the game would take away from the very thing that made it fun in the first place - simplicity.

Thoughts, ideas...?

Calamitous Klingon.

Edit: perhaps this should be in Unnoficial Games..

Edited by: Root16 at: 11/22/04 1:53 am
Retodon8 
Nospike
Posts: 489
(11/22/04 2:11 am)
Reply
Re: If you had it your way...
Yorb blasts?
Sounds like something Coach Z-ish. :)

Edit: Couch Z; what the heck was up with that?
Corrected!
Me no very speak good English type.

Retodon8
You live, you die, you are remembered, you are forgotten.

Edited by: Retodon8  at: 11/22/04 4:40 pm
Root16
Vortininja
Posts: 41
(11/22/04 2:31 am)
Reply
Re: If you had it your way...
couch z-ish?

I dunno... it was a spur of the moment enemy fire zap

tantalus ray succour keen's helmet.

XkyRauh2001
Mortimer's Righthand Man
Posts: 1166
(11/22/04 7:29 pm)
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if I had it MY way...
A platformer game based off of me? Hmm. I'd have inflatable fists and be able to wall-jump. Momentum would play a very important role in things, and the levels would have a mix of run-and-jump action and more puzzle-like elements. Most things would be optional--a player could do the whole game start to finish in 20 minutes if they ignored all puzzles and went straight for the exit, but getting all the secrets would result in nifty powerups like a higher jump or a faster run speed. :-)

However, what the heck is this thread doing in the Official Keen Games forum? And why can't either of you spell "Coach Z" correctly?

--Xky

Ilsoap
Grunt
Posts: 1105
(11/22/04 11:44 pm)
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Re: if I had it MY way...
Moved to Other Keen Stuff.

www.screenhog.com

KeenRush 
Arachnut
Posts: 7717
(11/23/04 11:29 am)
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Re: if I had it MY way...
I'd like something in-level grapling hook.. :)

LiFe WiThOuT kEeN iS dEaTh In DiSgUiSe.

CommanderSpleen 
Lord of the Foobs
Posts: 842
(11/23/04 12:03 pm)
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Now you've done it...
First of all, the entire thing would be designed with as flexible and open-ended an engine possible, and released as a freeware, open-source game-making tool. It would run on a multitude of platforms and could be used for games with as much detail and as many processor-intensive features as necessary (layers upon layers of parallaxing and über-complex AI and physics, for example) with a scripting language built in allowing open-ended feature development, but also easily manage Keen1 style platformers, or even Dangerous Dave.

Aaaand, all games created with it could be modified by their players if they so desire--levels, graphics, sounds, everything (though since the engine would be freeware and open-source, I doubt that would happen very often). And, of course, it would be networkable.

There would be a bunch of pre-sets available so those who just feel like focusing on the artistic side of things don't need to worry about the technical details of what's going on behind the scenes.

That way, I can make a whole lot of different platformers, in as many styles as I want, with all the features I want to add, without the burden of designing an engine from scratch each time. In addition, with this sort of power and flexibility made avaialble to the multitudes more quality platformers would emerge from the depths.

Now, that's the engine. As for the games...

I'd probably do alot of trippy puzzle style games, with a Keen-style weapon system, as opposed to an all-out third-person shooter. There'd be underwater areas that don't necessarily need to engulf entire levels, wall/roof-clinging and tile-juggling. In the case of a Keen fangame, there'd be a rocket pogo and all sorts of inventory items.

I'd manifest some trippy and interplexing map levels (map levels within map levels in some cases), covering vast and diverse environments. Half the time you probably wouldn't be able to tell which way is up.

There'd be vehicles, crazy stunt maneuvers for evading some particularly taxing hurdles and particularly involved story elements.

The main problem with me making a platform game is that I wouldn't know when to stop.

>Commander Spleen

ö Cave assectatorem Ductoris Alacris ö

"All judgment reveals itself to be self-judgment in the end, and when this is understood a larger comprehension of the nature of life takes its place."
--David R. Hawkins, spiritual teacher

Bogey Lives!

JimSoft Lair Has Moved!
http://jimsoft.spatang.com/

XkyRauh2001
Mortimer's Righthand Man
Posts: 1178
(11/23/04 5:57 pm)
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t'yeah
Sounds like it, Spleen. :-) A brief summary of your engine is "it could do everything" and a summary of your game itself is "it could be anything!" Sounds very elaborate and well-thought-out, though.

So KeenRush--would your grappling hook be used to scale walls a-la Cosmo? To rope from place to place a-la the rope skill in Worms? To swing from specifically marked places a-la Super Metroid? Or how? :-)

--Xky

Xtraverse
Stranded Fish
Posts: 3318
(11/23/04 7:23 pm)
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Re: t'yeah
The first Duke Nukem series had a grappling hook.

XkyRauh2001
Mortimer's Righthand Man
Posts: 1180
(11/23/04 8:16 pm)
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grappling mitts
I thought they were just hooked gloves that you could use to monkey-bar the underside of certain platforms and ceilings? When I read 'grappling hook' I naturally associate a rope with it, and think of scaling walls, swinging from building to building, and/or bringing enemies/items closer.

--Xky

Ilsoap
Grunt
Posts: 1111
(11/23/04 8:47 pm)
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Re: grappling mitts
Legend of Zelda has that hookshot tool to grab items and such... interesting variation on the grappling hook.

www.screenhog.com

KeenRush 
Arachnut
Posts: 7719
(11/24/04 11:37 am)
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Re: grappling mitts
"When I read 'grappling hook' I naturally associate a rope with it, and think of scaling walls, swinging from building to building, and/or bringing enemies/items closer."
Exactly what I meant! :) This is the answer to that question of yours, as well. Somekind of rope that Keen could launch to the ceiling or wall, and then swing himself in the air.

LiFe WiThOuT kEeN iS dEaTh In DiSgUiSe.

Kangarus Gyrfalcon
Vortininja
Posts: 42
(11/28/04 5:11 am)
Reply
Re: grappling mitts
A game based off me? Well, I'd have a big hammer that I pull out of my backpack. I'd have a choice between going along the path of Aussie-ness or going toward the Icelandic Side of the Force. I'd eat meat pies for Aussie-ness abilities - such as a beerthrower (like a flamethrower but fires beer instead). Pepsi would replenish my health, and Skyr would put me toward the Icelandic Side. I'd earn Pie Points for doing Australian things (shouting mates beer in a pub, being fair on convicts, etc), and earn Skyr Points for doing Icelandic things (releasing experimental electronica, blasting whales). Depending on the choices made in the game, there would be an Aussie ending or an Icelandic ending. ;) :lol

Seriously though, if I was making a platform game, I'd give it RPG elements.

Australia, n. A country lying in the South Sea, whose industrial and commercial development has been unspeakably retarded by an unfortunate dispute among geographers as to whether it is a continent or an island.
Thomas Nashe
- The Devil's Dictionary

Weird information on all sorts of weird and wonderful people!

Edited by: Kangarus Gyrfalcon at: 11/28/04 10:08 am
LevelLord00
Vorticon Elite
Posts: 2032
(11/29/04 10:36 am)
Reply
Re: grappling mitts
I've always believed that a game should hurt the user; sounds would include puking, nails on a blackboard, and a bird hitting a window. Now suppose you do something wrong, then you'll hear a puking bird hit a blckboard.

Graphics would involve seizure inducing flashes, eye straining tiny text and vast expanses of gibberish.

Gameplay would induce carpel tunnel syndrome.

Overall the game would reduce players to tears. :(

'Some go for walks, others get drunk and some get laid.'

- Björk Guðmundsdóttir

UR A Frt Ltl Mrt Dsinhrt!



"No one should be here" -Level Lord

Kangarus Gyrfalcon
Vortininja
Posts: 46
(11/29/04 11:35 am)
Reply
Re: grappling mitts
Quote:
I've always believed that a game should hurt the user; sounds would include puking, nails on a blackboard, and a bird hitting a window. Now suppose you do something wrong, then you'll hear a puking bird hit a blckboard.

Graphics would involve seizure inducing flashes, eye straining tiny text and vast expanses of gibberish.

Gameplay would induce carpel tunnel syndrome.

Overall the game would reduce players to tears. :(


INTRODUCING: The KiwiStation! If the player really stuffs up, it gives him the beating of his life! It even comes complete with cod-kicking action!

Made exclusively by Levellord Incorporated. Possible side effects, listed by severity, include trauma, blood disorders, diabetes, kidney failure, hallucinations, psychosis, epileptic seizures, mood swings, and Björkanthropy.

Australia, n. A country lying in the South Sea, whose industrial and commercial development has been unspeakably retarded by an unfortunate dispute among geographers as to whether it is a continent or an island.
Thomas Nashe
- The Devil's Dictionary

Weird information on all sorts of weird and wonderful people!

grafix5000 
Shadowlander
Posts: 608
(11/29/04 4:26 pm)
Reply
Re: grappling mitts
Quote:
I've always believed that a game should hurt the user; sounds would include puking, nails on a blackboard, and a bird hitting a window. Now suppose you do something wrong, then you'll hear a puking bird hit a blckboard.

Graphics would involve seizure inducing flashes, eye straining tiny text and vast expanses of gibberish.

Gameplay would induce carpel tunnel syndrome.

Overall the game would reduce players to tears. :(

This experience can be likened to several fangames already in distribution. Don't wait for LL Enterprises to release their version, CK2000 can provide this for you free! :lol


My MindBending Power is 5.43 points.
Go to www.toxicsheep.com to see my site!

missing image (www.toxicsheep.com/scrobblersig_filesafe.php)

Kangarus Gyrfalcon
Vortininja
Posts: 47
(12/1/04 9:13 am)
Reply
Re: grappling mitts
Levellord: Here! You can try a bit of my console - and it's first game.

Kangarus Gyrfalcon: Wow! Keen 3D - Assault of the Droidiccans! My favourite!

Levellord: Good luck with the experiment, my victim...er, volunteer...:mort

KG: ARGH! My eyes...they hurt...

[sound of blackboard nails screeching as KG can't figure out how to operate the controls, Keen dying in the process]

KG: :garg Red stick, blue socket...[loud bird-puking, combined with release of hallucinogenic gas at Kangarus Gyrfalcon]

LL: [claps like an excited little girl] First, the hallucinogenic gas...one component of my Special X-Form Serum! :mortlol

KG (spinning out): Look at all the colours...YOOOOWWW! [got thrashed for losing last life]

LL: Well, I think I'll push him a little harder...:mort

KG: No matter...must...finish...game...[loses badly to a Yorp in a fight in game, receives a jab with a rectal probe]

LL: I've never had a vict...er...volunteer...come this far...:mortlol

KG: :garg :garg :garg :garg :garg Man...out of this pain, I suddenly feel...so...just plainly so definitely

LL: Never seen this before.

Were-Björk Kangarus Gyrfalcon: I feel so different now...voice higher...I remember this state, seems so long ago...[loses all control and starts singing Army of Me]

LL: [burns]Excellent...[/burns]

Australia, n. A country lying in the South Sea, whose industrial and commercial development has been unspeakably retarded by an unfortunate dispute among geographers as to whether it is a continent or an island.
Thomas Nashe
- The Devil's Dictionary

Weird information on all sorts of weird and wonderful people!

grafix5000 
Shadowlander
Posts: 633
(12/1/04 4:57 pm)
Reply
Re: grappling mitts
Okayyy... *hides scared* That machine didn't turn you into an LL clone, did it? Because that's exactly how LL writes, and... ARRRGGGHHH! Duck and cover! *pulls out uzi and fires at evil KG/LL hybrid*


My MindBending Power is 5.43 points.
Go to www.toxicsheep.com to see my site!

missing image (www.toxicsheep.com/scrobblersig_filesafe.php)

KeenRush 
Arachnut
Posts: 7774
(12/1/04 5:11 pm)
Reply
Re: grappling mitts
:lol I already thought it was LL.

LiFe WiThOuT kEeN iS dEaTh In DiSgUiSe.

Kangarus Gyrfalcon
Vortininja
Posts: 48
(12/2/04 2:42 am)
Reply
Re: grappling mitts
Quote:
Okayyy... *hides scared* That machine didn't turn you into an LL clone, did it? Because that's exactly how LL writes, and... ARRRGGGHHH! Duck and cover! *pulls out uzi and fires at evil KG/LL hybrid*


[comes away from rancid hybrid]

[icelandic/south london accent]Thanks for killing the hybrid, but now I'm a [censored] were-Björk![/icelandic/south london accent]

Australia, n. A country lying in the South Sea, whose industrial and commercial development has been unspeakably retarded by an unfortunate dispute among geographers as to whether it is a continent or an island.
Thomas Nashe
- The Devil's Dictionary

Weird information on all sorts of weird and wonderful people!

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