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CommanderSpleen  missing image (server4.uploadit.org/files2/180104-spleeni.gif)
Vortininja
Posts: 147
(1/22/04 12:02 pm)
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missing image (server4.uploadit.org/files2/180104-spleen.gif)
Sound: A Utility And A Question
I stumbled across a project called VDMSound, which may be useful for those who can't get sound working in DOSBox under XP. I don't know if anybody's familiar with it or not, but if you want to check it out, go here.

Quote:
VDMSound is a program that overcomes what has probably been the most exasperating limitation of DOS boxes since Windows NT -- sound support. VDMSound is an open, plug-in oriented platform that emulates an MPU-401 interface (for outputting high-quality MIDI music), a SoundBlaster compatible (SB16, SBPro 2, SB2, SBPro, etc.) implementation (for digital sound effects and FM/AdLib music), as well as a standard game-port interface (for playing games with joystick support). In development are improvements to the existing joystick emulation, and possibly VESA support.

Unlike all the Win9x SoundBlaster ISA 'legacy' drivers available from a variety of PCI soundcard manufacturers, VDMSound is not a mere 'wrapper' or 'bridge' to existing audio hardware. It is a self-contained, 100% software emulation program that is completely independent of your audio hardware type and settings. VDMSound works with any soundcard, and will even work on computers that have no audio hardware at all (for instance, instead of outputting sounds through your soundcard using the standard Windows drivers, VDMSound can easily output them to disk).


Now, onto my question. I stumbled across this site while looking for a program to create Keenish Adlib sound effects for use in... uhh... something.:evil Does anybody know of a program that would do the trick? All I need to do is create the sound, then record it into wav.

Thanks, y'all.

>Commander Spleen

÷ Cave assectatorem Ductoris Alacris ÷

"Childhood provides a treasure house of creative memories... turn your attention to it. Raise up the sunken feelings of this enormous past... your personality will grow stronger... out of this immersion in your own world, healing comes. This adds new meaning to your life."
- http://www.higher-self-improvement-pursuits.com/creative-memory.html

JimSoft Lair
http://jimsoftlair.tripod.com/

KeenRush 
Photachyon Transceiver
Posts: 4872
(1/22/04 4:07 pm)
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Re: Sound: A Utility And A Question
I would like that kind of program too! :)

"For years they studied, collected, catalogued. When they had learned all that they could, they began to modify." 3001: The final Odyssey

Br1ck
Grunt
Posts: 29
(1/23/04 5:28 am)
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Re: Sound: A Utility And A Question
Soundlab 1.0 by Angelo Mottola would create simple FM sounds. I played around with it (can't believe I remembered the name and author after so long).

get it here: www.geocities.com/TheTrop...grams.html

BTW, Angelo's Wetspot II game is second to none, for a qbasic game...

Edited by: Br1ck at: 1/23/04 5:30 am
Robo Blue
Vorticon Elite
Posts: 1027
(1/23/04 6:13 am)
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Re: Sound: A Utility And A Question
I've used that. It's useful for programs that, for some reason or another, don't work with DOSBox. For instance, I have a program that refuses to work on a network, but runs fine with VDM sound.

Official Keenbound Site
Visit #dosgamers on irc.mircx.com!

CommanderSpleen  missing image (server4.uploadit.org/files2/180104-spleeni.gif)
Vortininja
Posts: 155
(1/24/04 4:03 pm)
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missing image (server4.uploadit.org/files2/180104-spleen.gif)
CALL ABSOLUTE (pain_in_the_ass)
Thanks Br1ck... but how do I go about actually running the program? I've tried about four different versions of Quick Basic (I'm now using QBX, but still the problem persists) trying to get past the CALL ABSOLUTE mouse function... I came across this a few years ago when I was doing a lot of Quick Basic programming and trying to use the mouse, or run programs that use the mouse. I never could work it out.

Quote:
Angelo's Wetspot II game is second to none, for a qbasic game...

If it's the VGA top-down game whose specific features evade my recall, then I played it back around the time I mentioned above where I was doing a lot of QB programming (that is to say, trying to learn stuff the hard way and never actually getting around to doing any real programming). Incredible game.

>Commander Spleen

÷ Cave assectatorem Ductoris Alacris ÷

"Childhood provides a treasure house of creative memories... turn your attention to it. Raise up the sunken feelings of this enormous past... your personality will grow stronger... out of this immersion in your own world, healing comes. This adds new meaning to your life."
- http://www.higher-self-improvement-pursuits.com/creative-memory.html

JimSoft Lair
http://jimsoftlair.tripod.com/

Edited by: CommanderSpleen  missing image (server4.uploadit.org/files2/180104-spleeni.gif) at: 1/24/04 4:06 pm
adurdin
Wormouth
Posts: 907
(1/24/04 9:11 pm)
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Re: CALL ABSOLUTE (pain_in_the_ass)
To use it in the QuickBasic IDE, you'll need to run QB with the /L QB.QLB parameter to load the library file which contains the ABSOLUTE and INTERRUPT functions.

CommanderSpleen  missing image (server4.uploadit.org/files2/180104-spleeni.gif)
Vortininja
Posts: 157
(1/25/04 9:09 am)
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missing image (server4.uploadit.org/files2/180104-spleen.gif)
It works!!
Mwahahahaha. Went back to QB4.5 and it works perfectly with said parameters. Thanks y'all... now I'll have some fun making sound effects for my secret project. Did I say secret project? I meant coffee break.

>Commander Spleen

÷ Cave assectatorem Ductoris Alacris ÷

"Childhood provides a treasure house of creative memories... turn your attention to it. Raise up the sunken feelings of this enormous past... your personality will grow stronger... out of this immersion in your own world, healing comes. This adds new meaning to your life."
- http://www.higher-self-improvement-pursuits.com/creative-memory.html

JimSoft Lair
http://jimsoftlair.tripod.com/

CommanderSpleen
Vortininja
Posts: 166
(1/29/04 3:37 pm)
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Make them WAV?
Is there anything that can read these files apart from Soundlab? It'd be handy to be able to record them between windows programs, rather than flip between DOS Prompt and Sound Player.

Got some amusingly trippy sounds happening now. I've been looking for one of these programs for years, and now my games are gonna be retro-synthesised to the max.

>Commander Spleen

÷ Cave assectatorem Ductoris Alacris ÷

"Childhood provides a treasure house of creative memories... turn your attention to it. Raise up the sunken feelings of this enormous past... your personality will grow stronger... out of this immersion in your own world, healing comes. This adds new meaning to your life."
- http://www.higher-self-improvement-pursuits.com/creative-memory.html

JimSoft Lair
http://jimsoftlair.tripod.com/

KeenRush 
Photachyon Transceiver
Posts: 4941
(1/29/04 4:39 pm)
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Re: Make them WAV?
Hmmm, I gotta try that on weekend! :drool
I wonder what your secret project will be..

"For years they studied, collected, catalogued. When they had learned all that they could, they began to modify." 3001: The final Odyssey

lemur821
Vortininja
Posts: 127
(1/30/04 2:41 am)
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Re: Make them WAV?
You mean coffee break.

CommanderSpleen
Vortininja
Posts: 225
(3/21/04 11:55 am)
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Keenish FM FX?
I've been messing around with SoundLab over the past two months, but I can't get anything Keenish happening. Is there anyone with experience in making FM sound that can give me some pointers? Otherwise, I may just resort to some more retro C64 style effects.

>Commander Spleen

÷ Cave assectatorem Ductoris Alacris ÷

"Keep thy heart (imagination) with all diligence, for out of it are the issues of life."
Proverbs 4:23

JimSoft Lair
http://jimsoftlair.tripod.com/

JosephBurke
Tres-tria quindecim
Posts: 339
(3/21/04 2:13 pm)
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two faces with one name
Quote:
I stumbled across a project called VDMSound, which may be useful for those who can't get sound working in DOSBox under XP. I don't know if anybody's familiar with it or not, but if you want to check it out, go here.
It's interesting that you've mentioned that, since the people who made DOSBox basically took VDM and incorporated it into DOSBox. Maybe this has changed since the older version of DOSBox that I heard this about, but that's unlikely; what is likely, is the code has been changed and one rendered less compatible than the other.

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