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Too Much Spare Time
King Slug
Posts: 542
(12/12/02 12:19:28 am)
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"Two Hour Tom" Challenge
From Tom Hall's website:
Quote: "Starcruiser: (Adventure) On a bet, I wrote this in two hours. It was pretty cool for two hours. Escape the doomed starship!"
IDEA! The "Two Hour Tom" Challenge!
I reckon some of us programmers here should try to make our own little "Two Hour Toms" (like the 24 hour comic, only shorter, and your program it on computer instead of drawing it on paper), which means that the moment you start designing the game in ANY way (conceptualising, programming, graphics, whatever), the two hours begins. When the 120 mintues are up, you stop programming, your hands leave the keyboard - it's over. Your Two Hour Tom is finished!
If you didn't manage to complete programming the game after two hours, you can choose whether you want to leave it right there or see it through, in however long it takes. Remember that your code might be interesting to examine and modify even if the game itself doesn't work; enthusiasts could even try to finish your program for you!
Once we get a whole bunch of Two Hour Toms, we could send them to Tom Hall and see what he thinks. It could catch on.
I'll be making my Two Hour Tom in QBasic.
The Chasm of Strife! www.ThisStrife.com/Sluggy |
Killspy
Vorticon Elite
Posts: 351
(12/12/02 12:24:10 am)
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Re: "Two Hour Tom" Challenge
Cool Idea, I might try it
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Xtraverse
Stranded Fish
Posts: 836
(12/12/02 2:30:31 am)
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Re: "Two Hour Tom" Challenge
The only language I know is calculator basic and you know how basic that really is..oh well, I can try it.
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KeenRush
Garg
Posts: 1550
(12/12/02 3:05:13 pm)
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Re: "Two Hour Tom" Challenge
Good idea!
I try next weekend when I have some more time.
The universe is not toast! |
Too Much Spare Time
King Slug
Posts: 544
(12/12/02 11:17:16 pm)
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Re: "Two Hour Tom" Challenge
I'm going to do one today! See ya in a coupla hours or so!
The Chasm of Strife! www.ThisStrife.com/Sluggy |
TCL999
Vortininja
Posts: 172
(12/12/02 11:42:05 pm)
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Re: "Two Hour Tom" Challenge
Quote: The only language I know is calculator basic and you know how basic that really is..oh well, I can try it.
LOL. Yeah, it is pretty basic. Try learning Assembly for the calculator. You can do a whole lot more.
I could create a text game in C++, but that's about it. Maybe after midterms are over.
An A through Z interpretation of Commander Keen: The Keencyclopedia Edited by: TCL999 at: 12/12/02 11:42:54 pm
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TCL999
Vortininja
Posts: 173
(12/13/02 1:23:20 pm)
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Re: "Two Hour Tom" Challenge
I just started making one! It should be finished sometime today hopefully. I have about 40 minutes of time remaining, but I have to go to school... It should be up this evening hopefully.
An A through Z interpretation of Commander Keen: The Keencyclopedia |
KeenRush
Garg
Posts: 1558
(12/13/02 4:48:08 pm)
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Re: "Two Hour Tom" Challenge
Ok.. I haven't even started yet..
The universe is not toast! |
TCL999
Vortininja
Posts: 174
(12/14/02 5:25:04 pm)
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Re: "Two Hour Tom" Challenge
Looks like I'm the first one to finish :P Anyways, here's my two hour program all in C++, all with text. It's kinda crude, but I like it. The programming took two hours, but testing and bug fixes took about 15 minutes beyond that. I'll be uploading it in a few minutes, and here's the address:
www.commanderkeen.net/kee...draces.zip
Included is the *.cpp file if you want to see the code, and also the myheader.h which was one of the include files.
[Edit by Cho'gall: Made the link clickable]
An A through Z interpretation of Commander Keen: The Keencyclopedia Edited by: chogall at: 12/14/02 5:36:37 pm
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KeenRush
Garg
Posts: 1572
(12/14/02 7:12:39 pm)
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Re: "Two Hour Tom" Challenge
That's cool game!
The universe is not toast! |
Too Much Spare Time
King Slug
Posts: 546
(12/17/02 5:53:03 am)
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DONE!
I did it!
You can download my program (for QBasic) here:
allrandom.gamer.net.nz/tmst/gcw.bas
and read about how boring it was HERE:
allrandom.gamer.net.nz/tm...tml#2HRTOM
It's a platform game adaptation of "Goodbye, Cruel World!", the online comic that I draw!
geocities.com/toomuchspar...isweek.htm
Once we get a lot more of these 2 Hr Toms, we'll show Tom Hall our work and see what he thinx.
Oh and I've come up with 2 new terms for 2 Hour Toms:
The TCL999 Variation: Do your bug fixing after the 2 hours are up
The Sluggy Variation: Stop, bang on two hours, regardless of whether you've properly finished or not.
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KeenCommander
Vorticon Elite
Posts: 481
(12/17/02 6:19:24 am)
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Re: DONE!
What if I cobbled together previously written code? Na... that'd be cheating....
Two Hour Tom's are fun! I may try this!
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KeenRush
Garg
Posts: 1605
(12/17/02 3:43:26 pm)
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Re: DONE!
TMST, that was a very good game! Cool graphs!
The universe is not toast! |
TCL999
Vortininja
Posts: 178
(12/17/02 8:25:16 pm)
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Re: DONE!
Thanks for naming that variation off me, TMST :P Anyway, I don't have QBasic, and the link that you gave to get a free version didn't work. Do you have anywhere else to get it, so I can run it? Or is it possible to just compile your code into an exe file(Like C++) that you could post? Thanks!
An A through Z interpretation of Commander Keen: The Keencyclopedia |
Too Much Spare Time
King Slug
Posts: 547
(12/17/02 9:05:44 pm)
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QB
QBasic is easy to find. There's a ton of versions of it here:
www.tcdn.teiher.gr/upload...p?catid=03
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TCL999
Vortininja
Posts: 179
(12/17/02 9:32:05 pm)
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Re: QB
Thanks I'm downloading it right now.
An A through Z interpretation of Commander Keen: The Keencyclopedia |
Forge315
Grand Intellect
Posts: 1151
(12/23/02 3:33:52 am)
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.
Loved that game TCL. Very simple, you should ask the Isis team if they'd include it into their project.
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