This page was originally part of the website of Martin Turner (www.vertwelder.co.uk). It has been archived with his permission. |
There are more details
on the id
Software site.
My main was job to recreate and animate the enemies from the original CK games (although due to copyright restrictions, some could not be used). Each consisted of a character design, 8-frame walk cycle and death frame, with bosses having bigger sprites and more elaborate animations. Because of the limits of the Gameboy, each enemy was only allowed one palette which consists of 4 colours: a background colour (transparent), black for an outline and details and the final two colours for the actual colouring. Here are some .gifs of walk cycles, scaled up to 200%: |
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