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eK
Isonian
Posts: 945
(2/4/03 2:13 am)
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Ah hell... here it is. Isis.
Bah, I got tired of waiting... and sitting on Isis.

So here's another demo, enjoy.

Commander Keen in "The Mystery of Isis II"!

This is part of what we have, and this is where we were at 6 months ago...

Pisses me off... Charles hasn't said a thing to me in a LONG time.

Scizor CT
Vortininja
Posts: 258
(2/4/03 2:27 am)
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Re: Ah hell... here it is. Isis.
I'll investigate it when I can, which won't be for a while due to the joys of projects.

My Remixes: Here! Click here!

eK
Isonian
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(2/4/03 2:30 am)
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Re: Ah hell... here it is. Isis.
Ha... looks like the graphics for the elevator are wrong. If I could use the editor in XP, I'd fix it... but since I can't...

There's also a red robot stuck in the ground. Of the two in the level, at least one is walking freely.

4 enemies in all -- I think 3 or 4 weapons? There are some powerups that won't make sense. Like the batteries (glow blue) and the grey balls (they remove powerups that you grab)

You can look it all up in the menu anyway, no need to explain it here.

---

Also, this level has very few enemies because it was going to be the secret level... which means there's tons of hidden areas, and I'd love to see if people can find them all. I think it'd be neat if someone finds the god mode powerups. (Even though the god mode attack is super screwy)

Edited by: eK at: 2/4/03 2:34:24 am
Grelphy 
Grunt
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(2/4/03 3:02 am)
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Re: Ah hell... here it is. Isis.
Neat graphics!



I like it.

You and all those other mental wimps deserve to die!
-Mortimer Mcmire in Commander Keen 3

Forge315 
Grand Intellect
Posts: 1252
(2/4/03 5:23 am)
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.
Very nice, have to do school now, but looking forward to playing however much of it there is.

eK
Isonian
Posts: 947
(2/4/03 5:55 am)
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Re: .
What I'd like to do is get the source and a programmer who's willing to help, and just finish adding the features we want.

Then, when it's done, I want to start the Isis Project. Where fans can make levels with their own graphics, and use any enemy in Isis or the original game.

Wouldn't that be awesome? Having access to every enemy, every weapon, and the ability to make your own tiles plus use the graphics from the original games?

If any programmer can help us out, that would be GREAT.

UppyII
Vortininja
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(2/4/03 6:31 am)
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Re: .
/me looks around for the 'thumbs up' thingy, but, alas, it is not.

Djaser 
Vorticon Elite
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Re: Ah hell... here it is. Isis.
Djaser smells the Keen fangame of the year election:spotkeen .

It's better than I hoped. The worst thing is the level editing at the begin.

-----Djaser est un nation prétendue neutre mais, dans la réalité, il ne l'est pas car il n'arrête pas d'être envahie par les uns et sauvés par les autres.
Djaser est normalement régie par une féodalité...-----

eK
Isonian
Posts: 948
(2/4/03 2:29 pm)
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Re: Ah hell... here it is. Isis.
What's wrong with the beginning of the level? You start out going up a mountain...

What's odd about that?

Djaser 
Vorticon Elite
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(2/4/03 2:50 pm)
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Re: Ah hell... here it is. Isis.
Calm down eK, I just try to tell that I have some mixxed feelling abot the level editing. I don't say it is worse, however.

BTW I just finished the demo and it is really good.

-----Djaser est un nation prétendue neutre mais, dans la réalité, il ne l'est pas car il n'arrête pas d'être envahie par les uns et sauvés par les autres.
Djaser est normalement régie par une féodalité...-----

cybernetic dream 
Vortininja
Posts: 82
(2/4/03 3:29 pm)
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Re: Ah hell... here it is. Isis.
wow!! :) :pirate


it's very cool!

John 
Vortininja
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(2/4/03 4:14 pm)
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Re: Isis
Quote:
Original post by eK
Then, when it's done, I want to start the Isis Project. Where fans can make levels with their own graphics, and use any enemy in Isis or the original game.

Wouldn't that be awesome? Having access to every enemy, every weapon, and the ability to make your own tiles plus use the graphics from the original games?

If any programmer can help us out, that would be GREAT.

Oohh...I'm being irresistibly drawn...

...arrg...

(gasp)

...oh what the heck. Tell you what: when I've done the first release of CKLO, and if Isis is done at that point, I'll help you out. Talk about the challenge of a lifetime, though...

KeenCommander
Vorticon Elite
Posts: 565
(2/4/03 4:21 pm)
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Re: Ah hell... here it is. Isis.
Yes! ISIS Manhattan Project! :)

So the Real thing will be out after christmas, but this year, huh?:)

But seriously, It looks really good. The final release will have Impossible Pogo, right?

KeenRush 
Garg
Posts: 2156
(2/4/03 6:09 pm)
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Re: Ah hell... here it is. Isis.
Downloading it now.. Tell comments later.. Bet it's really cool.. :)

Greetings from Bloogton Tower!

KeenRush 
Garg
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(2/4/03 6:52 pm)
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Re: Ah hell... here it is. Isis.
Woah! Great demo! :)

Greetings from Bloogton Tower!

UppyII
Vortininja
Posts: 213
(2/4/03 8:14 pm)
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Re: Ah hell... here it is. Isis.
The mountains are cool. As are the clouds.

Ilsoap
Flect
Posts: 566
(2/4/03 9:06 pm)
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Re: Ah hell... here it is. Isis.
Great enemies, too. The air sucking guy and blue guy that sticks its head out of the wall are especially unique. I'd improve the cloud part at the very end, because there's quite a few blind jumps you have to make there... but a great game. (Good secrets, too).

eK
Isonian
Posts: 949
(2/4/03 9:18 pm)
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Re: Ah hell... here it is. Isis.
Glad you guys liked it...

I plan on releasing more levels tonight, which you can load by going to 'load custom level'...

No comments about pacfish?

Ilsoap, yah, I hadn't gotten around to getting the cloud part quite right.

There's only one more level close enough to being done to be released, another map of mine. Hmmm... maybe I'll release the editor, anyone interested in that?

TheOmegamatic
Vortininja
Posts: 176
(2/4/03 9:45 pm)
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Re: Ah hell... here it is. Isis.
Very nice grafics and level.

I hope you will be releasing more levels. The editor? I'm interested :x

Xtraverse 
Stranded Fish
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(2/4/03 10:12 pm)
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Re: Ah hell... here it is. Isis.
That is incredibly awesome (so is the pacfish)..

A few constructive criticisms:

I dislike how you can move slightly left or right while retaining the standing animation--basically I don't like how theirs a delay in switching from standing to walking.

I think your enemy collision lets get hurt even if you don't quite touch a monster.

Also, there are a lot of clipping bugs in that level, you can easily get inside the mountain by exploiting a ledgegrabbing bug (where you're walking in front of tiles that you're not supposed to be in. Also, I've found random tiles here and there to be foreground when they shouldn't be.

You're ledge grapping is a little choppy, but I dunno how you'd fix that. Also, it's amazing how Keen can hang on ledges that have such a steep incline.

Other than that, I love it! The paralaxxing and weather look really nice.

eK
Isonian
Posts: 950
(2/4/03 10:58 pm)
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Re: Ah hell... here it is. Isis.
Umm... keep in mind, this was released with errors in the levels. Being able to grab onto a ledge that you shouldn't, having foreground tiles in strange places, all level issues that we can't address as long as all the mappers are using XP.

DML1001
Grunt
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(2/4/03 11:16 pm)
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Editor in XP
eK - If you can get me the full source, and all the data files, I can repair the editor under XP now. The version byrd sent me over the summer didnt have any of the headers or data files, so I couldn't even compile it.

I don't have any where near enough time to work on the game, but I already have a win2k tile editor pre made, that I can adapt to isis in 10 mins given the full source and data files.

Good luck with the rest of the project!

eK
Isonian
Posts: 951
(2/4/03 11:40 pm)
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Re: Editor in XP
I haven't heard from Charles in forever. He was supposed to send Snaily and/or I the source... and he never did....

Superadammario64 
Vortininja
Posts: 90
(2/4/03 11:47 pm)
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Re: Editor in XP
Wow this game is wicked. Great job eK!

Xtraverse 
Stranded Fish
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Re: Editor in XP
Umm..does the difficulty level change anything?

eK
Isonian
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Re: Editor in XP
oh yah, haha... I don't think it does yet... hehe.

Keengamer
Vortininja
Posts: 307
(2/5/03 2:04 am)
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Re: Ah hell... here it is. Isis.
that is a very cool fan game eK

If The World Had No Commander Keen
The Keen Craze Would Have Never Begun

Jawa Wars (Rorie's Place On The Web)

ceilick
Vortininja
Posts: 94
(2/5/03 2:41 am)
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Re: Ah hell... here it is. Isis.
can someone e-mail it to me at clavaded@family.net please?

Grelphy 
Grunt
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Re: Ah hell... here it is. Isis.
I think you should definitely release the editor...

I know! Make a contest, the best user-made level gets included in Isis! :mort

Check out my webpage:
nweb.pct.edu/homepage/student/BOYWIL61/

eK
Isonian
Posts: 953
(2/5/03 4:15 am)
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Re: Ah hell... here it is. Isis.
The only way that would happen would be if the level fit the story.

We have a tightly constructed series of locations that keen visits, with only 1-2 levels per tileset. I doubt anyone would make a level that would fit the game by chance - especially considering I never added the tiles for the second half of the game.

Djaser 
Vorticon Elite
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Re: Ah hell... here it is. Isis.
Quote:
I plan on releasing more levels tonight, which you can load by going to 'load custom level'...


Do you mean that you're going to release Isis by releasing all levels.

BTW what is happenend to the level of the previsious Isis demo. And is the level of this Isis demo the real first level. I'm just curious since in most Keen games the first level is near his bean with bacon rocket.
And what about a worldmap? :)

-----Djaser est un nation prétendue neutre mais, dans la réalité, il ne l'est pas car il n'arrête pas d'être envahie par les uns et sauvés par les autres.
Djaser est normalement régie par une féodalité...-----

John 
Vortininja
Posts: 167
(2/5/03 4:08 pm)
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Re:.
Quote:
Original post by eK
We have a tightly constructed series of locations that keen visits, with only 1-2 levels per tileset.

Whew...multiple tilesets! Talk about detail!
Quote:
Original post by Djaser
And what about a worldmap?

Isis, being modeled from Worminator, doesn't have a world map (unless it's been added but was not part of eK's release). Also I've gathered that the type of tight storyline Isis has discourages a world map.

Snaily
Messie
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(2/5/03 7:06 pm)
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Re: Re:.
Quote:
Make a contest, the best user-made level gets included in Isis!

Has already happened - that's how I got on the team.

Quote:
We have a tightly constructed series of locations that keen visits, with only 1-2 levels per tileset.

But OTOH, most levels use multiple tilesets, at least to some extent.

Quote:
Isis, being modeled from Worminator, doesn't have a world map (unless it's been added but was not part of eK's release). Also I've gathered that the type of tight storyline Isis has discourages a world map.

Ten points to you, sir.

________

¨@_

eK
Isonian
Posts: 954
(2/5/03 8:42 pm)
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Re: Re:.
Here are the states of the levels-

First level, the one released in the original demo just needs some tile fixes and then it can be rereleased. Because we can't edit our levels, this discourages me releasing it with it's funky tiles.

Second level, Snaily's level. Same problem, but worse. It also doesn't have keen starting in the right spot.

Third level - Snaily's second level. Far from completion, you won't be seeing this for sure unless the XP bug is fixed.

Fourth level - Underground base, my very first level... works great, but not quite finished. This is the only one I'd release in it's current state (soon).

Secret Level - as I said, the level included in this release was our secret level. I hated to release it... but it's the closest to being done out of all our maps.

Base - about as far along as Snaily's map, this one wouldn't have even made it into the full release we were planning. It follows the 4th map.

Those are all our levels. I'm only willing to release the fourth level, sorry.

No world map, because, as you suggested, the level structure fits too tightly together. Keen starts out in jungle, crosses some mountains, goes into desert, etc... The first two levels are jungle, then there's mountain/cave levels, then desert. The map I'm going to release is a desert + base map.

And yes, we have TONS of tiles.

Snaily
Messie
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Re: Re:.
I, too, would like you to hold on to my levels, eK. I'd rather not see them released in their current state...

________

¨@_

TCL999 
Vortininja
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(2/6/03 12:08 am)
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Re: Re:.
Downloading the game on my 56k modem now... I'm looking foward to it :P Good luck with the rest of the project too, eK. You'll need it to finish a project of this size no doubt.

An A through Z interpretation of Commander Keen: The Keencyclopedia

eK
Isonian
Posts: 955
(2/6/03 2:39 pm)
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Ah heck, here you go... another level!
Commander Keen in "The Abandoned Base!"!

You will come to a pole that you can't finish climbing -- that's really close to the end of the level, and your not missing anything spectacular by not being able to climb it. Consider the level beaten by that point. All that's above the pole is a key that lets you get to the exit in the caved in base.

The big big robot guys aren't working right yet. They're supposed to be able to blind you, instead they magically alter the flow of time (Charles was having problems with them)...

They're still neat though.

Note: To play this level go to Load Custom Levels and select map01.map from the list.

Edited by: eK at: 2/6/03 2:43:04 pm
KeenRush 
Garg
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Re: Ah heck, here you go... another level!
Neat level! :)
Those stairs were really cool! :)

Greetings from Bloogton Tower!

Forge315 
Grand Intellect
Posts: 1256
(2/7/03 12:31 am)
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.
Ooh! Another level :)

eK
Isonian
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Re: .
btw, that purple gun thing that sits on the floor and teleports away if you get close to it wasn't going to be in the final game because it really REALLY sucks.

It was one of my first attempts at making an enemy, before I improved.

Xtraverse 
Stranded Fish
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(2/7/03 2:43 am)
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Re: .
Both those big robots constantly fall through the floor.

Grelphy 
Vortininja
Posts: 39
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Re: .
I couldn't get through either of them.

Of course, without health, I wouldn't even get as far... :|

Check out my webpage:
nweb.pct.edu/homepage/student/BOYWIL61/

adurdin
Wormouth
Posts: 687
(2/7/03 11:45 pm)
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Re: .
eK said:
Quote:
What I'd like to do is get the source and a programmer who's willing to help, and just finish adding the features we want.


I don't have a huge amount of time, but I could definitely make some to help get Isis to a finished state. Email me privately if you want to discuss details.

grafix5000
Grunt
Posts: 28
(2/9/03 9:13 am)
62.30.77.15
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YAYZERS!!!
Ah. Great game, great times. :)

------------------------------------------------------------

Life is just a distraction from Commander Keen. Everyone knows that...

------------------------------------------------------------

eK
Isonian
Posts: 959
(2/10/03 3:08 am)
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Re: YAYZERS!!!
Everyone find all the secrets?

KeenRush 
Garg
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Re: YAYZERS!!!
I haven't! :)

Greetings from Bloogton Tower!

Snaily
Messie
Posts: 749
(2/10/03 10:11 am)
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Re: YAYZERS!!!
When you get to see my levels, I can assure that you won't.

________

¨@_

therealdopefish
Vortininja
Posts: 314
(2/10/03 12:47 pm)
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Re:
Looking good. Indeed sometimes a bit glitchy. I already fell through a platform in the first level. The options says there's music, but I don't hear anything.

May I please use those enemies(well some of them) as a trophy for my trophy collection option in RKP3? After all, why shouldn't there be trophies from Isis 2 in it if there are already trophies from Commander Keen 2000 and Spork in it?

eK
Isonian
Posts: 960
(2/10/03 2:17 pm)
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Re: Re:
There's music... I just don't put it in my levels until I'm done. Too much of the same song over and over when testing a level = madness.

Oh, and go ahead. Though most of the best enemies are either
A) not in those levels
or
B) not animated and in yet.

If I were to pick my favs, I'd pick that yellow guy and the red robot. But if I could choose from the other set of enemies, I'd definately choose Big Purple and Hairy (aka Gruhg) and the floppy guy that's gonna be in the second half.

Edited by: eK at: 2/10/03 2:19:39 pm
therealdopefish
Vorticon Elite
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(2/10/03 3:18 pm)
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Thank's
Thank's I could use it. Yes, of course I know there are more enemies in the game. After all you want to hide the best from us until the game is finished. ;) Only problem would be the name of the trophy. I don't know the names of those enemies. Don't say them yet, that would spoil it for me(and others). I'll just make a trophy 'Isis 2 monsters' trophy or something like that.
I know what you mean by adding the music as last object. I always add the music first in my levels and indeed it sounds tedious if you test those levels over and over, especially if you use a short music-file like 'Eat at joe' or 'To the future'(yes, I'm not a musician, so I can't be bothered to make them myself).

BlueIllusionX
Vortininja
Posts: 191
(2/10/03 3:23 pm)
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Re: Thank's
heh thats a pretty crazy game you got going there. Man, how did you guys make those graphics. it just makes me wounder in awe how you did it!

pleitorian 
Vortininja
Posts: 59
(2/11/03 5:46 am)
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so, dude, what'd I miss?
Oh yeah, and I haven't had ICQ since last summer in case anyone has been trying to reach me ...

Snaily
Messie
Posts: 750
(2/11/03 7:53 pm)
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Re: so, dude, what'd I miss?
Wow. pLeit.

________

¨@_

Forge315 
Grand Intellect
Posts: 1263
(2/12/03 12:57 am)
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.
Pretty sure I found everything for the secret level, who else has found the God mode power up? Keen turns yellow and shoots beems of light, which don't seem screwy to me ... whatever.

So far I've only given a glance at the second level, don't have the time for much of anything right now.

Keen on Isis! :dopefish

eK
Isonian
Posts: 961
(2/12/03 2:50 pm)
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Re: .
wow, I didn't think anyone would find it...

KeenRush 
Garg
Posts: 2247
(2/12/03 3:27 pm)
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Re: .
Wow! I haven't seen that.. Where is it?

Greetings from Bloogton Tower!

Xtraverse 
Stranded Fish
Posts: 1369
(2/12/03 4:28 pm)
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Re: .
Don't tell us, we want to find it ourselves.

Snaily
Messie
Posts: 751
(2/12/03 5:48 pm)
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Re: .
Wow, I remember one of the first betas of Isis when I was new to the community - one of the two levels included had this HUGE secret area that everyone was either boasting about how they had found or begging for the others to tell them the path to...

I tried to dig up the thread from the JMMB, but the Keen Council page with the archive has unfortunately gone AWAL.

________

¨@_

eK
Isonian
Posts: 962
(2/12/03 8:49 pm)
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Re: .
I remember that... I think there was also a secret that you couldn't get to that people wanted to get to...

5hfifty 
Grunt
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(2/13/03 6:12 am)
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Re: .
I just played this then, and I thought it was excellent! The level design was fine, and interesting too. Nice work. :)


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LordOfGlobox
Meep
Posts: 2
(2/14/03 1:13 am)
209.81.165.248
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Hmmm...
So is the Isis project starting up again?

KeenRush 
Garg
Posts: 2272
(2/14/03 4:58 am)
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Re: Hmmm...
I think it has been under the work all the time..

Greetings from Bloogton Tower!

eK
Isonian
Posts: 963
(2/14/03 3:53 pm)
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Re: Hmmm...
Huh?

LordOfGlobox
Grunt
Posts: 10
(2/15/03 6:29 pm)
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?????????
I thought you quit on it after your big compliant how your team no longer is helping.

Snaily
Messie
Posts: 752
(2/16/03 11:10 am)
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Re: ?????????
Big complaint? Not helping? What?

________

¨@_

RoboRed 
Shikadi Security Guard
Posts: 369
(2/16/03 2:21 pm)
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Re: ?????????
This is a good demo...a very good demo.....I just can't wait until the HC-32 and the Plutezarp are available.

Over and out.

pleitorian
Vortininja
Posts: 60
(2/22/03 1:37 am)
209.6.136.9
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curiously
What did you end up doing with the jungle, eK (what was, ages ago, L1) ?

The Soggy Mop
Vorticon Elite
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(2/25/03 4:25 am)
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gerbils (I hate subjects in replies)
Well... I never thought I'd see the day! Congratulations on a job well done, Isis team!

Nospike88
Nospikian Elite
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(2/25/03 8:35 am)
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Re: gerbils (I hate subjects in replies)
Nice to see you two again :)

These blue fellows walk around until they find something to charge at. But even charging, their favorite pastime, will bore them after a bit. Watch out for their fearsome horn!

Djaser 
Vorticon Elite
Posts: 965
(2/25/03 2:33 pm)
212.92.76.33
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Re: gerbils (I hate subjects in replies)
Yes, good to see you back :) .

-----Djaser est un nation prétendue neutre mais, dans la réalité, il ne l'est pas car il n'arrête pas d'être envahie par les uns et sauvés par les autres.
Djaser est normalement régie par une féodalité...-----

eK
Isonian
Posts: 968
(2/26/03 2:39 pm)
143.109.91.236
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Re: gerbils (I hate subjects in replies)
pLeit, I already explained that, go read everything what I've said in this thread.

LordOfGlobox
Grunt
Posts: 18
(2/27/03 12:59 am)
216.214.14.198
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RE:GERBILS or something like that...
Welcome back however you are, sorry before my time...

Ilsoap
Flect
Posts: 586
(2/27/03 5:41 am)
24.67.253.204
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Re: RE:GERBILS or something like that...
The mini Pacman game was a good touch, too. Very much in the same style as PaddleWar.

adurdin
Wormouth
Posts: 694
(2/27/03 6:51 am)
144.137.30.208
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PacFish
I agree, PacFish was excellent in every way!

[Could I perhaps be a little biased? Hmm]

S3
Grunt
Posts: 7
(2/27/03 6:53 am)
203.109.254.59
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Re: PacFish
quite a good game u got there, tho it's a bit short, and RKP2 is a lot better

therealdopefish
Vorticon Elite
Posts: 328
(2/27/03 10:04 am)
62.251.83.73
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Re: PacFish
Come on, even the creator of RKP2(that's me) thinks that Isis 2 is better than RKP2. And don't compare RKP3 with Isis 2. They're both entirely different games and nobody knows everything about both games(I only know the things I see in the Isis 2 Demo). I personally think Isis 2 is still better than RKP3 if Isis 2 is finally released.

Scizor CT
Vorticon Elite
Posts: 322
(2/27/03 8:46 pm)
67.34.170.199
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Re: PacFish
My only problem with Pacfish is that the power up dots last far too long.

My Remixes: Here! Click here!

Grelphy 
Vortininja
Posts: 93
(2/27/03 8:48 pm)
12.23.198.254
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Re: PacFish
Yeah... :dopefish

Check out my webpage:
nweb.pct.edu/homepage/student/BOYWIL61/

S3
Grunt
Posts: 15
(2/28/03 4:21 am)
203.109.254.59
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Re: PacFish
whoa, i thought it would be *IMPOSSIBLE* for someone to like a game more than the creator of the game does, but u've proved me wrong dope... unless someone who hacked ur username posted that :lol

KeenRush 
Garg
Posts: 2436
(2/28/03 4:09 pm)
212.246.17.130
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Re: PacFish
Agree, PacFish's great!

Greetings from Bloogton Tower!

therealdopefish
Vorticon Elite
Posts: 332
(2/28/03 5:06 pm)
62.251.83.73
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Re: PacFish
Well, I have become a little bit smarter on that. It reminds me of the old days when I and eK were fighting who makes the best Keen game. But now I'm a bit smarter than that. And I don't want RKP3 to compare with Isis 2 as they're 2 entirely different games. Isis 2 is more exploring and RKP3 is more avoiding obstacles(old perfect-timing platform action).
Not to mention that I did do everything in my own and Isis 2 is made by a team. I'm not supernatural you know.

Edited by: therealdopefish at: 2/28/03 5:07:29 pm
Djaser 
Vorticon Elite
Posts: 980
(2/28/03 5:27 pm)
212.92.76.33
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Re: PacFish
I've read some of those topics, that was soooooo childish:| .

-----Djaser est un nation prétendue neutre mais, dans la réalité, il ne l'est pas car il n'arrête pas d'être envahie par les uns et sauvés par les autres.
Djaser est normalement régie par une féodalité...-----

eK
Isonian
Posts: 969
(3/1/03 6:35 am)
143.109.91.236
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Re: PacFish
whatever.

I stand by my "childish" views that RKP isn't exceptional in any way. I applaud the effort put into it, and it IS better than a significant portion of the fan games out there, but it doesn't grab my attention in any way.

I don't see how that's childish, but then, people throw childish and immature around all the time without knowing what it means.

S3
Vortininja
Posts: 35
(3/1/03 7:06 am)
203.109.254.59
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Re: PacFish
u better not be insulting RKP2(or the original) in any way, if u wanna say that u think Isis2 is better, that's fine, do it all u like, but i will kill ur cat if u say anything negative about rkp2(except u think some games are better... they might be, but aren't :mortlol )

MRC Marky
Vortininja
Posts: 278
(3/1/03 8:34 am)
194.29.197.6
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-
Quote:
u better not be insulting RKP2(or the original) in any way

Do you actually get insulted if someone prefers a much newer game over RKP?

Well I stand by eK's side. Comparing the gameplay, originality, graphics.. I don't see why you all stand defending it.

dasTOBI AS
Grunt
Posts: 30
(3/1/03 10:36 am)
62.225.213.110
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Re: Hmmm...
I am going to download it, if I find time for it...

what`s about save-function or passwords in Isis? Are they any in this demo version now? I remember the last version I played was really hard... :dopekeen so it could be usefull... Or cheats for example...

Snaily
Messie
Posts: 760
(3/1/03 11:12 am)
213.65.97.229
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Re: Hmmm...
There will be a save game feature.

________

¨@_

S3
Vortininja
Posts: 39
(3/1/03 7:49 pm)
203.109.254.59
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Re: Hmmm...
and if i remember correctly, unless i got a lucky copy that's different from all the rest, the previous version had a save feature

dasTOBI AS
Grunt
Posts: 31
(3/1/03 11:25 pm)
62.225.212.93
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Re: Hmmm...
hm, I saw there already is one... the only problem is, if I load a saved game a black screen appears... but if I press Escape and return to the game than, the save game is loaded...
(and it saves everywhere in the level, that`s nice)
:smokin2
The game is still great... and the pacfish-game was a nice idea! :garg :yorp

S3
Vortininja
Posts: 55
(3/2/03 12:29 am)
203.109.254.59
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Re: Hmmm...
maybe u should put other games of that sort in... Shikadi Invaders, Keentris, Garg-out... :mortlol :lol

eK
Isonian
Posts: 970
(3/2/03 3:22 am)
143.109.91.236
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Re: Hmmm...
Huh... I wonder if that has something to do with the different palettes.

Stardust M
Grunt
Posts: 19
(3/2/03 7:32 am)
198.81.26.104
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Great Game
I like Isis2 Great stuff! PacFish is wonderus not to mention spiffarific! But I dont know about other "classic" game spoofs (keentris ect) They sound fun but there is only one wrist game on the original Keen. but whatever.

There is NO "one true way"
-The code of Valdemar

eK
Isonian
Posts: 971
(3/2/03 9:41 am)
143.109.91.236
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Re: Great Game
huh? Keentris? What are you talking about?

Isis isn't going to have any more wrist games.

Djaser 
Vorticon Elite
Posts: 991
(3/2/03 12:06 pm)
212.92.76.33
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Re: Great Game
Keentris does already exist.

-----Djaser est un nation prétendue neutre mais, dans la réalité, il ne l'est pas car il n'arrête pas d'être envahie par les uns et sauvés par les autres.
Djaser est normalement régie par une féodalité...-----

Snaily
Messie
Posts: 762
(3/2/03 6:34 pm)
213.65.97.229
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Re: Great Game
Yup. Steven made one years ago.

________

¨@_

Xtraverse 
Stranded Fish
Posts: 1495
(3/3/03 12:40 am)
24.48.163.42
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Re: Great Game
There's nothing "keenish" about it, except CK's face is on every block.

Stardust M
Grunt
Posts: 20
(3/3/03 6:16 am)
198.81.26.102
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Re: Great Game
I'm Glad Pckfish will be the only wrist game eK. That just makes sense. The fact that Keentris exists is a surprise to me but it sounds very un-keenish. :p

There is NO "one true way"
-The code of Valdemar

Snaily
Messie
Posts: 763
(3/3/03 5:32 pm)
213.65.97.229
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Re: Great Game
And KeenTris was _immensely_ keenish compared to Keen Breakout 1 & 2.

________

¨@_

Grelphy 
Vortininja
Posts: 113
(3/3/03 9:05 pm)
12.23.198.254
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Re: Great Game
Aparently I pay zero attention to fan games (other than this one) cause I have no idea what anyones talking about...

Just found (and exploited, sort of) some of the clipping bugs in the first (secret) level. The swimming is great... No dopefish? :dopefish

In the second level, at the bottom level of the base, befor the big flashy guys, there's a ledge that is forground that shouldnt be. Look around and you'll find it.

Advice? Take your tileset and make all the "secret" tile lighter or otherwise different from your solid tiles. It make editing much easier...


You and all those other mental wimps deserve to die!
-Mortimer Mcmire in Commander Keen 3

eK
Isonian
Posts: 974
(3/4/03 6:36 am)
143.109.91.236
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Re: Great Game
Um, we don't have problems knowing where our secret areas are.

You've never used the Isis/Worminator editor... have you?

Grelphy 
Vortininja
Posts: 123
(3/4/03 8:18 pm)
12.23.198.254
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Re: Great Game
No. If you'd release it, I would...

Does it include a "clipping" layer? That'd be good design...

I was thinking for TED5. Some of my levels have really messed up secret areas, and theres a secret level in the original that really doesn't work.


You and all those other mental wimps deserve to die!
-Mortimer Mcmire in Commander Keen 3

Snaily
Messie
Posts: 765
(3/5/03 7:38 am)
213.65.97.229
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Re: Great Game
Worminator (and thus Isis II) is built around four layers. Foreground, background, graphical properties and info (what you would call clipping). FG and BG share the same tile set, so secret areas are not made with a special tile but simply by putting the tiles in the foreground.

________

¨@_

John 
Vortininja
Posts: 172
(3/5/03 6:31 pm)
204.251.244.53
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Re: Great Game
...and making them "blank", or any info property that isn't solid

John, a.k.a. Twilight Dragon
joeubank@hotmail.com
jworld.g2gm.com

Snaily
Messie
Posts: 767
(3/6/03 4:32 pm)
213.65.97.229
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Re: Great Game
...right.

________

¨@_

cybernetic dream 
Vortininja
Posts: 96
(3/6/03 8:17 pm)
62.194.152.134
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Re: Ah hell... here it is. Isis.
best. keen. game. ever.. :stunned

very cool game!

Grelphy 
Vortininja
Posts: 133
(3/7/03 12:38 am)
12.23.198.254
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Re: Ah hell... here it is. Isis.
Yeah, that also works. Invisible secret levels while editing levels... :stoned

I love the "solarizer"... Good touch having it kill you if you get too close.

You probably know this, but there's no weapons near the start of the base... Dodging bad guys is annoying.

There's some clipping errors in the destroyed section of the base.

Did you mean to put in the "patchwork quilt" sections? They're neat...

I can climb the pole all the way up. This isn't an error, but it's worth mentioning.

I'm presuming there's debug/cheat codes. Don't tell them to me. :evil

I had some strange sprite errors with the doors in the base. Keen came out above the ground, and looked weird...

What does the teal/grey guy do? He doesn't hurt you...

I've had problems with insufficient health and too many "phaser(?)" shots.

That's all I can think up now... I could edit the levels on not XP. If you think...


You and all those other mental wimps deserve to die!
-Mortimer Mcmire in Commander Keen 3

Snaily
Messie
Posts: 768
(3/7/03 3:47 pm)
213.65.97.229
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Re: Ah hell... here it is. Isis.
Quote:
I could edit the levels on not XP. If you think...
Come again?

________

¨@_

0 UNFLEEXABLE 0 
Vortininja
Posts: 221
(3/9/03 12:03 am)
202.7.209.122
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Re: Ah hell... here it is. Isis.
I know it has been a couple of months since the release of that second isis demo. That game rocks! I sniff another Keen Award for isis soon.

ceilick 
Vortininja
Posts: 117
(3/9/03 8:38 pm)
207.252.227.7
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Re: Ah hell... here it is. Isis.
Did anybody besides EK do enemy graphics on this game? There really good.

eK
Isonian
Posts: 985
(3/11/03 8:46 am)
143.109.91.236
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Re: Ah hell... here it is. Isis.
Marky (aka AEWorld) did some of the enemies. He did the basic green amphibian guy and the grey robot.

Corey, who's other aliases I don't remember, made the fire breathing demon guy.

Xtraverse 
Stranded Fish
Posts: 1570
(3/11/03 12:34 pm)
64.30.37.14
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Re: Ah hell... here it is. Isis.
Slasher, Matrix, bigbuff chicken, and probably some others I'm not thinking of.

Grelphy 
Vortininja
Posts: 159
(3/18/03 9:08 pm)
12.23.198.254
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Re: Ah hell... here it is. Isis.
*bump*

Heres something I think might be relevent: an earlier Isis demo.


isis.zip

(956KB)

In case anybody wanted to see the earlier versions... =)


You and all those other mental wimps deserve to die!
-Mortimer Mcmire in Commander Keen 3

eK
Isonian
Posts: 992
(3/20/03 5:13 am)
66.73.128.223
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eh
I already have that... and earlier ones, if people want them. I may be able to dig them up.

Snaily
Messie
Posts: 782
(3/20/03 2:20 pm)
213.65.97.229
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Re: eh
I have 10 different builds on my machine...

________

¨@_

KeenRush 
Garg
Posts: 2691
(3/20/03 4:48 pm)
212.246.17.130
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Re: eh
I would like to see the first release ever! :) In case it isn't that thing Grelphy linked.. Because I have played that a long time ago..

Greetings from Bloogton Tower!

Grelphy 
Vortininja
Posts: 164
(3/20/03 8:11 pm)
12.23.198.254
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yah
Yeah, I know, I got it off some of eK's webspace. In case it disapears, it's now on mine, which will probably dissapear sooner... =P

Did anyone notice that edge hanging is not in that early Isis?

Flaose
Pooper, King of the Slugs
Posts: 817
(3/20/03 10:09 pm)
68.147.124.200
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Re: yah
It seems to me that edge hanging was only implemented in the latest public release.

--------------------
Cerebral Cortex 314 - For All of your Commander Keen Needs.

Grelphy 
Vortininja
Posts: 167
(3/21/03 1:02 am)
12.23.198.254
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Re: yah
Maybe the next one will have impossible pogo... I keep on non-impossible pogoing into spike pits. Ouch!


You and all those other mental wimps deserve to die!
-Mortimer Mcmire in Commander Keen 3

John 
Vortininja
Posts: 177
(3/21/03 5:31 pm)
164.47.220.88
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Re: yah
Quote:
Original post by Flaose
It seems to me that edge hanging was only implemented in the latest public release.

Yeah, and that's one thing that's not-so-good about this release. Have you noticed how Keen "slides" down while in ledge-hanging position, if you're a ways above the ledge?

John, a.k.a. Twilight Dragon
joeubank@hotmail.com
jworld.g2gm.com

0 UNFLEEXABLE 0 
Vortininja
Posts: 292
(3/21/03 9:56 pm)
202.7.209.122
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Re: yah
who cares?

it's just a demo.

I wonder if the full version will EVER be released?

This is sorta like... Isis Forever (Duke Forever)

josath
Meep
Posts: 1
(4/3/03 1:24 am)
169.229.74.125
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Question about Isis - portability & programming
You may have mentioned this in a previous thread, but i didn't see it.
What exactly are you using to write Isis with? Are you using a portable game library like Allegro or SDL? because if you are, I would like to know if you are interested in help porting to Linux/other platforms. (This is not entirely altruistic, i must admit, the only way for me to really play this game would be if it ran in linux. Or in real-mode dos. dosbox is a way cool program.) I can also help with other programming if you need it. I have always been a fan of keen, but not till recently did i realize there was such a community, and many fan-made mods and games.


In case anyone is curious, here are some things I have programmed:
A game I wrote a couple years ago is here:
wizards

Some programs i've written for the Sharp Zaurus (a sweet linux-based handheld) are here:
beetlegame
and here:
spaz

Snaily
Messie
Posts: 795
(4/3/03 2:24 pm)
213.65.97.229
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Re: Question about Isis - portability & programming
AFAIK, it was originally compiled in DJGPP with Allegro. It's still in Allegro, but I'm not sure what it is compiled with...

________

¨@_

revolutionbr
Grunt
Posts: 4
(4/21/03 4:11 pm)
200.163.25.127
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editor?
so, where can i get the editor? :dopefish

John 
Vortininja
Posts: 186
(4/21/03 9:37 pm)
164.47.220.32
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Re: editor?
WEeeelll....since there are a few people who've been posting who have identified themselves as the creators...

Do I have to spell it out? ...hope not

John, a.k.a. Twilight Dragon
joeubank@hotmail.com
jworld.g2gm.com

pacdan729 
Grunt
Posts: 9
(4/26/03 2:53 am)
66.9.106.146
Reply | Edit | Del
Re: Ah hell... here it is. Isis.
Isis 2 is just so awesome. It's almost as good as Keen 4, which is my favorite original Keen game.

eK
Isonian
Posts: 1159
(4/26/03 5:41 am)
143.109.91.236
Reply | Edit | Del
Re: Ah hell... here it is. Isis.
Thanks

As soon as I get off my lazy butt and release the level editor, there should be more interest in it... I hope.

Ckmaster
Grunt
Posts: 31
(4/27/03 11:15 am)
195.92.67.66
Reply | Edit | Del
Gr8 job!
Right then my views:
i really like what you have accomplished and believe the game has GREAT potential! i gotta say that isis graphx and game play are just as good as any of the ID titles, ilove how you have made wehther and atmospheric effects! the enemies are few and to far between but u already said y that is...:) and the game blends perfectly with the story! i like the cpu wrist update!i couldnt hear much of the music mind. like the enemies and all the other plush graphx! cant wait for the editor! how did you make the game? i forget how :) ! oh and pacfish rocks! more of it! but i don think paddle war should be completely removed, perhaps update it with powerups or sumin!?
well those are my views:
KeenMaster

PS: Great JOB!

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