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Zero Diamond 
Grunt
Posts: 16
(9/15/04 11:49 pm)
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WDC: A Wolfenstein Editor with Support for Keen
Hey, I'm back again, with some news that some of you will find quite interesting. I've come across an editor for Wolfenstein 3D engine games, which also deals with Commander Keen and Bio Menace (don't quote me on this, I don't recall if BM is or isn't). The thing about it is that you can interactively mess with sprites and stuff. AND SOUNDS. THE ADLIB SOUNDS AND MUSIC. As well as the PC sounds. However, I haven't had much luck with this at the moment, I continually get HuffCompress errors or something along those lines.

Still, this is pretty impressive. Perhaps if a bunch of Keen people went and bothered him about improving Keen compatibility, he'd work out everything nicely. After all, he's a utility wizard. IMFCreator is another tool he made which may come in handy if someone can figure the whole thing out. It is a handy MIDI to IMF converter, which is great, and much better than the primitive IMFTool. It's not perfect, but it's the best there is.

For more information on WDC, visit diehardwolfers.areyep.com...php?t=1354

IMFCreator, and other utilities can be found at the same place.

I hope this helps someone, maybe even me, if I ever recover my HBK stuff from my toasted HD. ><

rorie1983
Keen Crazy
Posts: 238
(9/16/04 2:39 am)
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Re: WDC: A Wolfenstein Editor with Support for Keen
SWEET! now i can make keen 4-6 levels

edit: just one problem, how do u use it?

Rorie

ANTI-AMERICAN

Edited by: rorie1983 at: 9/16/04 2:41 am
LevelLord00
Vorticon Elite
Posts: 1771
(9/16/04 4:34 am)
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Re: WDC: A Wolfenstein Editor with Support for Keen
Quote:
SWEET! now i can make keen 4-6 levels


*cough!* ModKeen! *cough!*

If no one gets whats going on- too bad!

UR A Frt Ltl Mrt Dsinhrt!



"No one should be here" -Level Lord

BBalazs
Vorticon Elite
Posts: 758
(9/16/04 6:54 am)
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Re: WDC: A Wolfenstein Editor with Support for Keen
And TedEdit... But hey, we are open to all new ideas, right? And perhaps Adurdin can make it perfect. He's the best here at that theme, am I right?



------------------------------------------------------
Keep in mind, I'm not an artist.

Zero Diamond 
Grunt
Posts: 18
(9/16/04 9:25 am)
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Re: WDC: A Wolfenstein Editor with Support for Keen
The editor itself is project based, and designed so that you don't overwrite anything. This is good, because trust me, Keen seems to have a lot of problems at the moment. You need to define the source directory, file extension, output directory (can't be same as source) and map data type. It looks like you can't edit maps right now. The only way I can get anything to load is by using the Catacombs 3D map data. It doesn't matter, though, since you can individually compile different files.

I think it'd be good if someone got Adurdin alerted to this. Perhaps he and Adam Biser could work something out, and maybe greaten the support here.

BBalazs
Vorticon Elite
Posts: 762
(9/16/04 9:35 am)
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Re: WDC: A Wolfenstein Editor with Support for Keen
Why not create a topic on Keen:Modding?



------------------------------------------------------
Keep in mind, I'm not an artist.

KeenRush 
Arachnut
Posts: 7209
(9/16/04 11:25 am)
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Re: WDC: A Wolfenstein Editor with Support for Keen
Interesting -- but there is one Keen 4-6 editor being worked, and it isn't very far from done (check K:M). Most I'd happy if it would be possible to get MIDIs converted back to that IMF or whatever they are. Which isn't very possible. :(

EXIT

Zero Diamond 
Grunt
Posts: 19
(9/17/04 12:49 am)
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Re: WDC: A Wolfenstein Editor with Support for Keen
I can't post on K:M. By the time I found it, some stupid error had occurred, and all my e-mail addresses are now tied up in erroneous accounts that I'll never be able to access.

Also, converting MIDIs to IMF is an absolute synch if you get Adam Biser's IMFCreator from the same page as WDC.

Unless you're saying you want to make IMFs MIDIs, in which case, it's possible, but the technology is very bad, and converts terribly. All the music comes through flawlessly, but it selects instruments terribly and won't let you change them.

Retodon8 
Vorticon Elite
Posts: 339
(9/17/04 1:39 am)
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Re: WDC: A Wolfenstein Editor with Support for Keen
More people have been having problems registering there.
p072.ezboard.com/fpublicc...1024.topic

It's too bad it's pretty much impossible...
Stay optimistic: ... it's so hard to convert songs back and forth, as it would be nice to have mods with original music!

Retodon8
You live, you die, you are remembered, you are forgotten.

KeenRush 
Arachnut
Posts: 7226
(9/17/04 4:10 am)
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Re: WDC: A Wolfenstein Editor with Support for Keen
Yeah. In some topic adurdin explained why it's practically impossible, but I can't remember even on which board it was on.

EXIT

Creative madman
Vortininja
Posts: 100
(10/2/04 7:46 am)
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Re: WDC: A Wolfenstein Editor with Support for Keen
as far as i can see theres no keen support for this WDC

XkyRauh2001
Vorticon Elite
Posts: 1039
(10/2/04 8:45 am)
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re: MUSIC!
Hey, wow.... the ability to CREATE my very own IMF files from MIDI. Neato! Unfortunately, it seems I'll really hafta learn how to do the conversions right (drums seem to require much tweaking, chords don't work so hot) but if there was some way to port our own tunes into Keen... woohoo. That'd be deadly cool. :-)

--Xky

Creative madman
Vortininja
Posts: 101
(10/2/04 1:22 pm)
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Re: re: MUSIC!
can the person who claimed that this could edit keen please explain to us what they are on about, no im serious i would love to mod keen. :drool

Zero Diamond 
Grunt
Posts: 20
(10/2/04 6:50 pm)
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I'M NOT A PERSON, YOU JERK!
1) Keens 4-6 are supported by WDC. To open a project with them, create a new project, select your Keen directory, define the filetype extension and choose C3D maptype information for the map stuff. It's rough support, though, so don't blame me if you mess something up.

2) Adam Biser's IMFCreator has been updated recently with many fixes. It now supports volume shifts, pitch bends, etc. For a good IMF, you need something less than 64kb that isn't too complex and doesn't usually have more than four or six channels playing at once. The reasons for this being that IMFs can't be more than 64kb, which is why some truncate. They can't handle anything really complex, either. And IMF music only has four channels going at once, though I think it may be as many as six. I'm not 100% sure.

So. That's it. Go be happy, and stuff. And download AdPlug from the net to hear IMFs in Winamp. Yay.

AdamBiser
Meep
Posts: 1
(10/29/04 7:39 pm)
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How to use WDC with Keen 4-6.
Yes, WDC does support map and audio editing with Keen.
Eventually it will alter the EGAGRAPH file too.

Keen 6 is kind of funky though. The Tile16s don't show up in the map editor correctly.

Anyway, here's how it's done:
- File->New Project
- Type in a project name ie Keen4.wdc
- Click the "..." button beside "Base Data Folder"
- Find you Keen folder
- The extension should fill itself in
- You would be asked to build a map data file... just pick Blank.wmc.
- Now set an output folder (if you don't do this, you will be in read only mode)
- Make sure "Use Tile16s for maps, if they exist" is checked.

And you're set. The contents of the base data folder will be copied into your output folder for you. Be sure to test your maps from the output folder.

Why the base data and output folders? Data protection. WDC won't touch the files in the base data folder. Plus some other benefits that I don't feel like typing up.

Hope this helps. I know that there are other editors for Keen, which is why I really didn't mention it here when I added support for it.

You set up Catacombs and BioMenace the same way

Actually, I did talk with Adurdin a long time ago. He helped me figure out what I was doing wrong with the EGAGRAPH decompression.

@ZeroX: You still getting the HuffmanCompress errors?
The reason I added Keen support is because I wanted to add Catacomb support, all the other EGA games came as a bonus - since they're all stored the same way.

Also, what's impossible? Making IMFs from MIDIs? Hardly.
I didn't try importing new IMFs, but they should work.

Edited by: AdamBiser at: 10/29/04 7:47 pm
Zero Diamond 
Grunt
Posts: 24
(10/30/04 4:35 am)
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Re: How to use WDC with Keen 4-6.
Huh? Weird. Blank data was what I tried, but it continually told me there was no data in the folder. Maybe I didn't click the Tile16s thing. Lemme give it a whirl and see if I can't get it working.

As for music, I tried importing and compiling, but it crashed the game on me. Don't remember the specifics. I'm gonna work on this and see if I can't do anything here.

EDIT: Okay, if I change music, it's giving me a MM_GetPtr: Out of memory! thing. Also, WDC seems to devour memory and not let go. The more sounds I listen to, the more memory it takes up, until finally it ends up crashing.

Edited by: Zero Diamond  at: 10/30/04 5:01 am
Trio Of 9999  missing image (img.villagephotos.com/p/2004-6/750682/Ultimaface.jpg)
Grunt
Posts: 7
(10/30/04 5:18 am)
Reply
missing image (img.villagephotos.com/p/2004-6/750682/Ultimaface.jpg)
Re: How to use WDC with Keen 4-6.
I had a look at this program, and I can only say one thing.

PWESOME!!

--------
"A word in your ear is like a c*** in your a**" ~ Bro Town

AdamBiser
Meep
Posts: 2
(10/30/04 6:04 am)
Reply
Re: How to use WDC with Keen 4-6.
@Zero: well I'll look into the sound/memory issue. It's a bit of home grown WAV player, so it's likely I'm not releasing the memory or something. It might be problems elsewhere too, so I'll just have to take a glance through everything.

I did replace a music chunk with no problems. What was the size of the IMF you put in? Maybe there's a lower limit in Keen than in Wolf? Mine was only around 4500 bytes.

@Trio: Thanks. Though it's just not very Keen friendly at the moment. I'd like to get EGAGRAPH compilation finished. It shouldn't be hard really, it's just a matter of getting the time and the will power to sit down and get it done.

grafix5000 
Dead Man Walking
Posts: 377
(10/30/04 8:34 am)
Reply
missing image (cgi.stephenarnott.plus.com/language-abuse_web.gif)
Re: How to use WDC with Keen 4-6.
Ahhh... music adjustion at last. Keen Music: Home Brewed!


If Keen eats all that sugar, why doesn't he get a coronary?
goto www.toxicsheep.com to see my site!

CommanderSpleen 
Vorticon Elite
Posts: 778
(10/30/04 8:52 am)
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Inching Closer...

G5k Ahhh... music adjustion at last.

Hmm... as it happens, I dreamt this morning that I was editing Keen4 music... I was looking around for a program with which to create MIDI, and trying to work out an interesting tune to compose.

*blinks*

OMG! Keen music editing!:drool

>Commander Spleen

ö Cave assectatorem Ductoris Alacris ö

"All judgment reveals itself to be self-judgment in the end, and when this is understood a larger comprehension of the nature of life takes its place."
--David R. Hawkins, spiritual teacher

Bogey Lives!

JimSoft Lair Updated Sept 30!
http://jimsoft.cjb.net/

Zero Diamond 
Grunt
Posts: 26
(11/1/04 4:34 pm)
Reply
Re: Inching Closer...
Blargh. Adam, how the heck do you compile it without errors? I've tried IMFs of all sizes, and each one gives me a different problem. The last one I tried to do was in Keen 4, and that made it load to a fuzzled screen and DOSBox told me that it was writing information to different parts of the ROM, which freaked me out.

WHAT IS YOUR SECRET, DARN YOU?!?

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