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Comment
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Manboy
Vortininja
Posts: 129
(10/17/03 10:03 am)
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Yorp on my desk
getitoffgetitoffgetitoffgetitoff
(you'll need divx to see this. ~300k)
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TCL999
Vorticon Elite
Posts: 318
(10/17/03 12:57 pm)
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Re: Yorp on my desk
LOL, that's great Short, but sweet. You should consider making it longer! I've always wanted to do something like that, but never really had the time or knowledge to do so...
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Snaily
Messie
Posts: 884
(10/17/03 3:14 pm)
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Re: Yorp on my desk
More. More!
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JosephBurke
Tres-tria quindecim
Posts: 75
(10/17/03 5:00 pm)
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It's, it's better than -- than Toy Story!
Ooh! Must have watched that a thousand times by now!
Manboy, you should send this to Tom Hall.
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KeenRush
Photachyon Transceiver
Posts: 4237
(10/17/03 5:21 pm)
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Re: It's, it's better than -- than Toy Story!
Argh, for some reason I can't view it..
What it is about?
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JosephBurke
Tres-tria quindecim
Posts: 76
(10/17/03 6:01 pm)
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it's
He has a 3d Yorp walk across his desk.
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cybernetic dream
Vortininja
Posts: 152
(10/17/03 6:45 pm)
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Re: it's
Very cool Did you make it in 3dsmax?
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JosephBurke
Tres-tria quindecim
Posts: 77
(10/17/03 6:58 pm)
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different
Download and Unzip this file KeenRush and see if this one works.
www.commanderkeen.net/pics_temp/yorpvid.rar
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Yorpy
rar!
Posts: 27
(10/18/03 1:44 am)
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Re: Yorp on my desk
That rocked. Make a longer one!
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Djaser
Holy Monk Yorp
Posts: 1927
(10/18/03 3:39 pm)
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Re: Yorp on my desk
TO SHORT TO SHORT!!!
We want more
Oh you should consider making this a gif file.
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Edited by: Djaser at: 10/18/03 3:40 pm
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Flaose
Pooper, King of the Slugs
Posts: 1347
(10/18/03 4:37 pm)
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Re: Yorp on my desk
A gif would look terrible.
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KeenRush
Photachyon Transceiver
Posts: 4245
(10/18/03 8:09 pm)
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Re: Yorp on my desk
Thanks Forge, got it working.
Wheee, that's awesome!
Pretty clever idea; nice to see some stuff by you again, Manboy.
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Manboy
Vortininja
Posts: 130
(10/20/03 1:58 pm)
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Length
Thanks guys. I would make it longer, but this has been the most tedious 1.5 seconds of animation I have *ever* made. I've got to get more efficient at this.
If you're interested, here's pretty much how this stuff is done: video (or film) footage is fed into a kind of program called a camera tracker (I had access to a copy of Boujou for this purpose). The tracker software looks for distinct points in the footage (such as the corners of a desk) and attempts to track the motion of those points from frame to frame. It assumes that these points are static, and that the camera is moving (in this case). By analysing the parallax motion of these points, the tracker can work out their position, in 3d space, and the camera motion (parallax; where stuff closer to you proceeds across your field of vision faster than stuff in the distance when you're moving sidewards. I don't think I really need to explain parallax to a bunch of early nineties platform game fans, though ).
The camera motion is then exported to a 3d graphics program; 3ds Max in my case. The footage used to track the camera is used as the background image. Invisible, shadow catching objects (often referred to as matte objects) are built to line up with surfaces of objects in the footage (such as the desk and the phone). Place your animated 3d models on these matte objects, light it as close to the conditions in the footage as you can, and when you render you end up with CG sitting pretty in live footage.
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Djaser
Holy Monk Yorp
Posts: 1934
(10/21/03 7:07 pm)
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Re: Length
Quote: A gif would look terrible.
I fear you're right.
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Robo Blue
Vorticon Elite
Posts: 770
(10/23/03 5:33 pm)
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Re: Length
it would be decent if it was fast enough... whats the max fps of a gif, though?
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memsys
Vortininja
Posts: 45
(11/23/03 7:21 pm)
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Re: Length
TO SHORT TO SHORT TO SHORT TO SHORT TO SHORT TO SHORT!!!
We want more more
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