Author
|
Comment
|
adurdin
Vortininja
Posts: 265
(4/26/02 9:59 am)
Reply
|
Finale.ck* yield up their secrets...
For those who are interested, I've now got the finale.ck* format worked out fully (guess what: it uses yet another compression algorithm!!). So you can expect a conversion util very soon now...
When it's done, I'll post it in this topic.
|
KeenRush
Vortininja
Posts: 144
(4/26/02 11:27 am)
Reply
|
Re: Finale.ck* yield up their secrets...
Ok!
|
Forge315
Vortininja
Posts: 705
(4/26/02 8:17 pm)
Reply
|
Re: Finale.ck* yield up their secrets...
Yeah!
|
XkyRauh2001
Vortininja
Posts: 238
(5/12/02 6:54 pm)
Reply
|
hehe awesome!
*waiting patiently*
|
KeenRush
Vortininja
Posts: 214
(5/13/02 6:08 am)
Reply
|
Re: hehe awesome!
When it's ready, adurdin?
Well, keep keening forever! |
adurdin
Vortininja
Posts: 288
(5/14/02 4:32 am)
Reply
|
Re: hehe awesome!
I get a strange feeling that some people are eager for such a util... hmmm, weird.
I must say I'm most likely far too busy this week to do anything about it, but next week I could do something.
Andrew
|
KeenRush
Vortininja
Posts: 280
(5/30/02 3:58 pm)
Reply
|
Re: hehe awesome!
Done soon?
Who ever needs Doom 3, we have Keen 6. |
Forge315
Vortininja
Posts: 755
(6/1/02 10:52 pm)
Reply
|
Re: hehe awesome!
Maybe.
|
XkyRauh2001
Vortininja
Posts: 254
(6/4/02 5:57 pm)
Reply
|
Re: hehe awesome!
*still waiting patiently* [Bump]
--Xky
|
adurdin
Vortininja
Posts: 303
(6/4/02 11:26 pm)
Reply
|
Re: hehe awesome!
I've got it *almost* working...
|
KeenRush
Vortininja
Posts: 295
(6/5/02 4:54 am)
Reply
|
Re: hehe awesome!
So nice to hear that! By the way, do you make it as new program or do you add that feature to modkeen?
Who ever needs Doom 3, we have Keen 6. |
adurdin
Vortininja
Posts: 304
(6/5/02 7:33 am)
Reply
|
Re: hehe awesome!
I could do either. Which would you prefer?
|
KeenRush
Vortininja
Posts: 299
(6/5/02 9:31 am)
Reply
|
Re: hehe awesome!
I would prefer you to make it as new program. If you don't have name, name could be "finalmod" or something.
Who ever needs Doom 3, we have Keen 6. |
Yorp
Vortininja
Posts: 132
(6/5/02 3:41 pm)
Reply
|
Confused
(RoboRed)
What the heck is going on?
|
KeenRush
Vortininja
Posts: 304
(6/5/02 5:25 pm)
Reply
|
Re: Confused
Adurdin is making program what you can use for editing example ending pictures of Commander Keen 3.
Who ever needs Doom 3, we have Keen 6. |
XkyRauh2001
Vortininja
Posts: 269
(6/14/02 7:37 am)
Reply
|
hmm...
is it just pictures, or might it be able to edit the scripting of such events as, say... the flight path of Keen's ship in the ending of Keen1? the timing of the lights flicking on and off? the text his parents say as they arrive home?
I'm a bit confused as to what exactly is in the finale.ck* files...
--Xky
|
KeenRush
Vortininja
Posts: 370
(6/14/02 3:44 pm)
Reply
|
Re: hmm...
If I know correct, finale.ck1 is just picture about Keen's home (that house and that box in yard). I sometime ago tested it by replacing finale.ck1 with preview2.ck1 and then the house was that preview image! So, that means it is just picture. I don't know about other Keens, but I think that it's in Keen 3 that photo and in Keen 2, I can't remember the end of Keen 2!
Well, I think that Keen 1's BwB Megarocket flight is hard-coded stuff.
Who ever needs Doom 3, we have Keen 6. |
TheOmegamatic
Vortininja
Posts: 46
(6/14/02 4:53 pm)
Reply
|
Re: hmm...
In the end of Keen 2 it shows Spot sitting in the snow and a dialouge about that it's show day, so Billy/Keen will heve time to go seek the Grand Intelect.
|
KeenRush
Vortininja
Posts: 374
(6/14/02 7:31 pm)
Reply
|
Re: hmm...
I have to play it again, I really can't remember. Sounds good..
Who ever needs Doom 3, we have Keen 6. |
cybernetic dream
Grunt
Posts: 7
(6/18/02 4:54 pm)
Reply
|
Re: hehe awesome!
Would you also release the source code?
|
Zorath
Registered User
Posts: 33
(6/28/02 8:22 am)
Reply
|
Re: Finale.ck* yield up their secrets...
Will it be possible to edit the preview pictures with that editor also?
|
KeenRush
Registered User
Posts: 435
(6/28/02 11:52 am)
Reply
|
Re: Finale.ck* yield up their secrets...
If my knowledge is correct, they're in same format, so just make finale.ck1 and rename it!
Who ever needs Doom 3, we have Keen 6. |
adurdin
Registered User
Posts: 350
(6/30/02 7:18 am)
Reply
|
Drat!
I just typed a long message about the conversion util, hit preview, and got an error message. Came back and it was gone. Don't you hate it when that happens?
Anyway, the gist was, the util is working fine: after struggling with little bugs in the compression that only showed up on certain pictures, I suddenly realised that my whole compression algo was quite clumsy: so I redid it from scratch in 15 minutes in a far neater and more elegant (yay!) way, and it worked beautifully.
Get the util from durdin.net/andy/keen/fin2bmp.zip (30k)
C Source is included - see comments at top of files for conditions of use.
So, KeenRush and Xkylyr: you should now reconvert your finale pics, because they'll now be smaller and won't have the bottom two lines messed up; AND you can make your own preview files also (yes, they're the same format).
Andrew
|
KeenRush
Registered User
Posts: 446
(6/30/02 9:30 am)
Reply
|
Re: Drat!
Thank you..
Who ever needs Doom 3, we have Keen 6. |
XkyRauh2001
Registered User
Posts: 291
(6/30/02 8:34 pm)
Reply
|
Re: Fin2Bmp
that was fast, Andrew--thank you for the effort! *downloads and prepares to finish up his mod*
--Xky
|
Zorath
Vortininja
Posts: 37
(7/1/02 6:21 pm)
Reply
|
Re: Finale.ck* yield up their secrets...
The conversion util works fine for me, but it still gives an error message. When I convert the .CKx file to a BMP it says "Decompressing... Can't save bitmap file!", but it still saves the picture...
|
adurdin
Vortininja
Posts: 355
(7/1/02 10:43 pm)
Reply
|
Re: Finale.ck* yield up their secrets...
Whoops.. I had the error and success messages the wrong way round. If you can be bothered, you can redownload it to fix the problem.
|