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        > Edit Keen 1-3 Tiles, Bitmaps, and Sprites!!
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adurdin
Vortininja
Posts: 220
(4/1/02 12:25 pm)
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Edit Keen 1-3 Tiles, Bitmaps, and Sprites!!
Forget MODLATCH, Download ModKeen (50k).
You can now change all the tiles, bitmaps and sprites in Keens 1-3, even make different size sprites!!

Cool, huh?


jump.to/keen

KeenRush
Vortininja
Posts: 43
(4/1/02 12:37 pm)
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missing image (ckvault.150m.com/keenrush.gif)
Re: Edit Keen 1-3 Tiles, Bitmaps, and Sprites!!
Cool job again (how many times I have said this?)! Now people can finally make TC's for Keen 1-3! :) LOL!

MRC Marky
Grunt
Posts: 9
(4/1/02 12:50 pm)
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Re: Edit Keen 1-3 Tiles, Bitmaps, and Sprites!!
turn keen1 completely into keen 4.. that might sound cool.


MRC Marky
Appears courtesy of AEWorld Interactive

KeenCommander
Vortininja
Posts: 253
(4/1/02 3:14 pm)
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Re: Edit Keen 1-3 Tiles, Bitmaps, and Sprites!!
Sweet Deal! Thanks Andrew! :)

Forge315
Vortininja
Posts: 634
(4/2/02 6:33 am)
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NA
Can you create a program that imports the files into your editor? I’d do it myself with KMO, but it don’t work on XP.

adurdin
Vortininja
Posts: 224
(4/2/02 12:10 pm)
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Re: NA
OK, I'll see what I can come up with...

Flaose
Vorticon Elite
Posts: 600
(4/2/02 1:11 pm)
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Re: NA
Yeah Andrew! I hope to add it to cc314 sometime within this decade! AWESOME!!!

Forge315
Vortininja
Posts: 638
(4/3/02 5:03 am)
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Re: Edit Keen 1-3 Tiles, Bitmaps, and Sprites!!
Thanks Andrew! :)

adurdin
Vortininja
Posts: 229
(4/3/02 11:05 am)
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Re: Edit Keen 1-3 Tiles, Bitmaps, and Sprites!!
OK, Forge (and anyone else interested), if you download durdin.net/andy/keen/tileinfo.zip you'll find the enclosed program can export the bitmaps to KEENEDIT.DAT (make sure you have a backup of KEENEDIT.DAT first, just in case). As a bonus, it can also change the behaviour of all the tiles, but this requires Admiral Bob's CKxPatch utilities to work.
I believe they were included in a zip file in the TEDSETUP zip file.

Andrew

Forge315
Vortininja
Posts: 643
(4/3/02 11:21 am)
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Yes!
Thanks I'll use it later. :)

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