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adurdin
Vortininja
Posts: 215
(3/27/02 11:51 am)
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Edit Keen 1-3 tiles!
I have made a utility to import/export tiles from Keens 1, 2, and 3, so that you can use any bitmap editor to create your own tiles!
(A mention of this has already been made in another topic, but I thought I'd post a new topic to point out the addition of Keen 1 support).

Go to my website (click the banner below) and download MODLATCH.ZIP.

Have fun!

Andrew


jump.to/keen

KeenRush
Vortininja
Posts: 32
(3/27/02 1:42 pm)
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missing image (ckvault.150m.com/keenrush.gif)
Re: Edit Keen 1-3 tiles!
Yes, yes and yes!
Thanx a lot adurdin (again)!

Snaily 
Vortininja
Posts: 349
(3/27/02 3:09 pm)
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Re: Edit Keen 1-3 tiles!
Great!

IMO, Keen 1 is the game to edit...

________

¨@_

KeenRush
Vortininja
Posts: 35
(3/27/02 3:23 pm)
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missing image (ckvault.150m.com/keenrush.gif)
Re: Edit Keen 1-3 tiles!
Have you tested this program with Keen 1, adurdin? Well, when I try to import editet tileset to replace egalatch.ck1, I always got something error message "Error compressing EGALATCH!". Can you help me?

Forge315
Vortininja
Posts: 606
(3/27/02 7:34 pm)
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Small Problem
I get the same error.

Snaily 
Vortininja
Posts: 350
(3/27/02 7:58 pm)
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Re: Small Problem
Call him Andrew.

________

¨@_

adurdin
Vortininja
Posts: 216
(3/28/02 4:38 am)
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Re: Small Problem
Yes, I've tried it, but obviously not with every possible combination of input :)

There are two reasons that recompression could fail:

1) It can't open the a temp file "unclatch.ck1" for reading
2) It can't open "egalatch.ck1" for writing

If you have this problem, delete unclatch.ck1 and egalatch.ck1, restore egalatch from a backup (you kept a backup, didn't you?) and try again. If you still have problems, email me (andy@durdin.net) and I'll see what I can do.

adurdin
Vortininja
Posts: 219
(3/29/02 11:24 am)
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Re: Small Problem
I just realised something that might be causing your problem: in Explorer, right-click on "egalatch.ck1" and check the properties to make sure it isn't read-only.

Forge315
Vortininja
Posts: 617
(3/29/02 6:44 pm)
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Whoopee!
Thanks Andrew; that was the problem. :)

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