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Ilsoap
Vortininja
Posts: 117
(12/27/00 8:09 pm)
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Cosmo, anyone?
We in the Commander Keen community have it lucky. There are tons of great sites about Commander Keen (and tons of badly made fansites too).

But I was just playing the shareware version of Cosmo's Cosmic Adventure (an equally impressive 16-color game, in my opinion), and I was trying to find fansites about it. I couldn't find ANY!

Could someone help me here?

So what's the speed of dark, anyway?

Xtraverse  missing image (www.geocities.com/SoHo/Museum/2621/burl-anim1.gif)
Vortininja
Posts: 58
(1/2/01 1:45 pm)
Reply
missing image (www.geocities.com/SoHo/Museum/2621/burl-anim1.gif)
Re: Cosmo, anyone?
That game is awesome!! I'm glad someone else likes it besides me!!! That game is equally as good as CK. WHy didn't many people care. For years, I've been looking for episodes 2&3. BTW Ilsoap, did you find the secret in level 10, where you can get inside the walls? I managed to find it a copule years back and I've forgotten since. Also, do you know any cheats for the game?

The Kantzz Messageboard. A nice place to chat. Now accepting moderators. The Coolest Place on Earth.

Snaily 
Vortininja
Posts: 103
(1/6/01 9:13 pm)
Reply
Re: Cosmo, anyone?
Yup, I've also played it.

Once for five hours straight (But, i made it!).

The slight choppiness made me a bit dizzy.

But i still LOVE IT!

ANYONE with episodes 2&3?

________

¨@_

Ilsoap
Vortininja
Posts: 136
(1/7/01 2:38 am)
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Off-hand
The secrets I can remember offhand:

- bomb 15 eye plants and get an extra 50,000 points (most people know that one)
- Level 5 and 10 both have secret spots in them that you can get an extra level in your health meter
- Level 3 has a secret spot where you can get a moving platform like you get in Level 8

There are cheats for GOD mode and warping, but I don't remember them (you can find them on the Internet though).

Flaose
Vorticon Elite
Posts: 280
(1/7/01 5:11 am)
Reply
Re: Off-hand
The cheats probably only worked in the full version. That's the deal with most of the old Apogee games.

Xtraverse  missing image (www.geocities.com/SoHo/Museum/2621/burl-anim1.gif)
Vortininja
Posts: 64
(1/8/01 1:41 pm)
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Re: Off-hand
It's levels 5& 9 not 10.

Signature removed: Cut down on the font size.

Edited by: chogall at: 1/8/01 12:54:16 pm
The NEW spaz 
Grunt
Posts: 26
(1/18/01 8:09 pm)
Reply
missing image (www.geocities.com/Broadway/Lobby/3737/romb/jazzanm.gif)
Re: Off-hand
I've played it. Someone should make an Level editor for the thing ;)

"Public Classic Game Forum ;) "

Newspaz

eK
Vortininja
Posts: 246
(1/20/01 6:10 pm)
Reply
Floor plans for the Batcave are sloppy
I bought the full game, played through the whole thing, still have it (I think) ....

Frenkel
Grunt
Posts: 4
(4/14/01 11:01 am)
Reply
Fan Site
I found a fan site, but I forgot the adress. And think it wasn't an English page, but a German one.

Edited by: Frenkel at: 4/14/01 11:32:54 am
Frenkel
Grunt
Posts: 6
(4/14/01 5:02 pm)
Reply
Re: Fan Site
I looked carefully over the web and I found the site I mean: keenfanclub.homestead.com/cca_i.html
There are some broken links and the site is updated at 2 June 2000 (I know you don't say that so in English, in Dutch you do so).

chogall
Vorticon Elder
Posts: 507
(4/14/01 7:24 pm)
Reply
ezSupporter
Re: Fan Site
...and if you get the idea to go to keenfanclub.homestead.com then it links to www.keenfansite.de which is a German Keen page.

newimprovedARbeta2
Grunt
Posts: 6
(7/7/01 7:08 pm)
Reply
!!!!!
Great game, eh!
My ICQ# is 70736787. If I'm offline, leave me a message or add me to your contact list.
Please excuse the lateness of my reply.

A.R.

Edited by: chogall at: 11/14/01 5:22:13 pm
Flaose
Vorticon Elite
Posts: 419
(7/10/01 1:31 pm)
Reply
Re: !!!!!
Anyone remeber A.R. Mafia?

RoboRed
Vortininja
Posts: 104
(7/13/01 9:11 pm)
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Re: !!!!!
I'm still looking for episodes 2&3. But like Ilsoap, I know god mode cheats, but I forgot them.

Frenkel
Grunt
Posts: 20
(7/29/01 11:23 pm)
Reply
Cosmo's Cosmic Adventure Extracter
This is another Cosmo site.
members.home.net/lmatero/cosmo/

I made an extracter for Cosmo which you can find on www.student.tue.nl/u/a.f.smeijers/sfp

Frenkel
Grunt
Posts: 21
(7/31/01 12:01 am)
Reply
Sndplay
I also made a program that plays the sound effects of games like: The Catacomb, Slordax, Commander Keen: Invasion of the Vorticons, Rescue Rover, Hovertank 3-D, Paragon, Duke Nukum, Cosmo's Cosmic Adventure, Major Stryker and Shadow Knights.

You can find it at www.student.tue.nl/u/a.f.smeijers/sfp

Source included.

Yorpy
Grunt
Posts: 3
(8/18/01 7:03 am)
Reply
Re: Cosmo, anyone?
I played the shareware version and liked it (except for only three things in the healthometer). Should I invest $10 in the 2nd and 3rd episodes and buy them from 3DRealms?? I don't really want to if the levels are just the same. Thanks

keenfansite
Grunt
Posts: 2
(9/9/01 10:00 pm)
Reply
Re: Fan Site
The site "keenfanclub.homestead.com/cca_i.html" was a project, I never continued.

But there will be a new "Cosmo Fan Site Celle" - and I'll try to make also an English version. If you've got some stuff, which could be useful for that site, you can mail me at uwe.schaefer@arcormail.de or write something into my Messageboard (pub59.ezboard.com/bcommanderkeenfans).

---

I apologize for my bad English...

ThE gRiNcH FwR 
Grunt
Posts: 6
(9/14/01 1:08 am)
Reply
Re: Cosmo, anyone?
Cosmo's really cool, I've been looking for the final episodes for years, too.

-ThE*gRiNcH

Jonzl 
Grunt
Posts: 10
(9/14/01 12:24 pm)
Reply
Re: Cosmo, anyone?
Cosmo is really cool, I love these games.


I want the 2&3 episodes.............

keenfansite
Grunt
Posts: 3
(9/14/01 10:04 pm)
Reply
Re: Fan Site
The first version of my Cosmo's Cosmic Adventure Fan Site is online. It's in English and you can find it at

www.cosmofansite.de.vu

Yorpy
Vortininja
Posts: 54
(9/14/01 11:09 pm)
Reply
Cosmo Site
That's a cool Cosmo site!!! Keep up the good work and keep adding stuff.

Jonzl 
Grunt
Posts: 18
(9/15/01 12:42 pm)
Reply
Re: Cosmo Site
hey uwe, good work, if u will make a ezboard as messageboard, please make netscape4.7 users able to post.


Your cosmosite has the same style as your keensite.


[Edit - no warez]

Edited by: chogall at: 11/14/01 5:30:12 pm
Nospike88 
Grunt
Posts: 17
(10/6/01 7:22 am)
Reply
Re: Cosmo Site
On the topic of Cosmo, does anyone besides me think that the music of the keen 5 world sounds like the level 10 music for cosmo 1?

Flaose
Vorticon Elite
Posts: 480
(10/6/01 1:19 pm)
Reply
Re: Cosmo Site
No, but it sure sounds like a ZZ Top song.

archagon
Grunt
Posts: 25
(10/7/01 2:45 am)
Reply
Re: Cosmo, anyone?
I have eps 2-3
forgot where i got em though

archagon
Grunt
Posts: 28
(10/7/01 2:52 am)
Reply
Re: Cosmo, anyone?
WTF??!!
This is getting screwed up.

Here's the site:

<edit> FOR THE LAST FREAKING TIME NO WAREZ! - Flaose </edit>

Edited by: Flaose at: 10/8/01 7:16:20 am
Nospike88 
Grunt
Posts: 24
(10/8/01 4:39 am)
Reply
missing image (www.angelfire.com/ab6/aaronb88/nospike88.gif)
Re: Cosmo, anyone?
Does anyone remember this cosmo midi?www.angelfire.com/ab6/aaronb88/cosmo.mid

archagon
Grunt
Posts: 29
(10/9/01 5:52 am)
Reply
Re: Cosmo, anyone?
DUDE!! Aw, d-f...ah..e-aw...c'mon, no fair! Where CAN I post warez, then? And it's not WAREZ, it's ABANDONWARE...only not completely legal.

archagon
Grunt
Posts: 30
(10/9/01 5:53 am)
Reply
Re: Cosmo, anyone?
I REMEMBER THAT!!! WHERE WAS THAT??

Jonzl 
Vortininja
Posts: 39
(10/21/01 2:03 pm)
Reply
Re: Cosmo, anyone?
Now I played all Cosmos through and I think, the epi1 was the best

Frenkel
Vortininja
Posts: 44
(11/6/01 9:06 pm)
Reply
View pictures
I wrote some programs to view the pictures of Cosmo's Cosmic Adventure. Get them at www.student.tue.nl/u/a.f.smeijers/sfp

Nospike88 
Grunt
Posts: 31
(11/12/01 6:14 am)
Reply
missing image (www.angelfire.com/ab6/aaronb88/nospikey88.gif)
Re: View pictures
What file do you extract to view the pictures?

Frenkel
Vortininja
Posts: 47
(11/14/01 8:39 pm)
Reply
Re: View pictures
You first need to extract all the files using another program I wrote called Textract. You can find that program also on my site.

And then you can use Tiles.bas or another program to view the pictures.

Groeten van Frenkel
Visit us at The Official S&F PROD. Homepage

Nospike88 
Vortininja
Posts: 33
(11/15/01 7:58 am)
Reply
missing image (www.angelfire.com/ab6/aaronb88/nospikey88.gif)
Re: View pictures
Thank's Frenkel :)

Edited by: Nospike88  at: 11/20/01 3:18:00 am
Frenkel
Vortininja
Posts: 48
(11/16/01 11:51 pm)
Reply
Re: View pictures
You're welcome.

Groeten van Frenkel
Visit us at The Official S&F PROD. Homepage

RainbowToeSocks 
Grunt
Posts: 1
(6/5/02 12:27 am)
Reply
Re: View pictures
Seems like you're off this subject now, but if you hold C+0 (zero)+F10, you get all five health bar thingies, and all 9 bombs.

You can only do it once per game, but it's rather helpful IMHO.

'Cause I am hanging on every word you say, and even if you don't want to speak tonight, that's alright, alright with me. 'Cause I want nothing more than to sit outside heaven's door and listen to you breathing, is where I wanna be...

Yorp
Vortininja
Posts: 130
(6/5/02 11:34 am)
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Oh!
(RoboRed)
Oh! I didn't know that!

Alecswrld
Vortininja
Posts: 33
(7/25/02 7:25 pm)
Reply
Re: Oh!
If you destoy all crates you get a 50,000 points bonus. It's easy to do in the first level.

RoboRed
Vortininja
Posts: 161
(7/31/02 4:39 am)
Reply
Re: View pictures
Uh, I think that bonus occours when you blow up 15 eye-plants.

Flaose
Vorticon Elder
Posts: 111
(7/31/02 4:58 am)
Reply
Re: View pictures
There's many 50 000 point bonuses in Cosmo. Jumping on all the crates and destroying all the eye-plants are two of them.

--------------------
Cerebral Cortex 314 - For All of your Commander Keen Needs.

demiholymon
Grunt
Posts: 2
(8/2/02 8:51 pm)
Reply
Re: Cosmo, anyone?
I got cosmo 2&3! I bought it just 2 years ago!

xManofGoD
Grunt
Posts: 3
(8/22/02 8:17 pm)
Reply
Re: Cosmo, anyone?
Oh my god! The speed of Dark reference! I haven't thought about that in years. Awesome....It refers to a conversation that myself, scott had about the fastest things in the universe. We were always trying to come up with things that out did each other....=)

One day I posed the question: Which is faster the Speed of Light or the Speed of Dark? The argument was that Dark was aways ahead of Light, and therefore faster. ;) It then became an inside joke because all the movies of the time always said "....were going to light speed..." This was just a great way to be different! To see it referenced here all these years later makes it worth it! Although scott finally won the fastest contest. He and I still laugh about it.

Xtraverse
Vorticon Elite
Posts: 347
(9/8/02 2:24 am)
Reply
missing image (www.spearweasel.com/images/logo_small.gif)
Re: Oh!
Bouncing on moons ten times gives a 50k bonus.

And Frenkel, this may sound really stupid, but how do I use the .bas files to view the pictures?

xtraverse

Frenkel
Vortininja
Posts: 103
(9/8/02 8:06 pm)
Reply
.bas
Use Qbasic or QuickBasic (what's the differents?). I know it's on the Windows 95 and the Windows 98 CD-ROM. Or just look for it on the internet. It's a programming language and the files it saves are .bas files.

Groeten van Frenkel
Visit us at The Official S&F PROD. Homepage

Xtraverse
Vorticon Elite
Posts: 362
(9/8/02 9:51 pm)
Reply
missing image (www.spearweasel.com/images/logo_small.gif)
Re: View pictures
Oh...that simple? I was thinking the .bas was something Basic, but I wasn't sure.

xtraverse

pacdan729  missing image (danny.p.home.att.net/pacdan729.bmp)
Meep
Posts: 2
(4/26/03 2:35 am)
Reply
Re: Cosmo, anyone?
The Cosmo games are really great. I have all three.

0 UNFLEEXABLE 0 
Vorticon Elite
Posts: 566
(4/27/03 6:26 am)
Reply
Re: Cosmo, anyone?
Could you stop replying to old posts.

You could be banned soon.

Well, since i'm here... I LOVE COSMO!

-- Pinch, Pinch... BLIND, Clamp! --

Xtraverse 
Stranded Fish
Posts: 2074
(4/28/03 12:52 am)
Reply
Re: Oh!
There's no need to post the same message in multiple topics.

missing image (excelex.net/~xtraverse/sig.pl)

0 UNFLEEXABLE 0 
Vorticon Elite
Posts: 584
(4/28/03 5:13 am)
Reply
Re: .bas
Quote:
Ilsoap
Vortininja
Posts: 117
(12/27/00 8:09:29 pm)


Wow! He was here for so long and he has so little amount of posts!

Quote:
There's no need to post the same message in multiple topics.


I know, but still, Pacdan continually replies to some of the oldest posts on the PCKF.

-- Pinch, Pinch... BLIND, Clamp! --

Grelphy 
Vortininja
Posts: 264
(4/28/03 9:18 pm)
Reply
Re: View pictures
Hey, we need a topic for Cosmo, anyway... does anyone have a good level editor for it?

Would that ancient text-based Keenedit work, or is the header information completely different?


You and all those other mental wimps deserve to die!
-Mortimer Mcmire in Commander Keen 3

Xtraverse 
Stranded Fish
Posts: 2083
(4/28/03 11:14 pm)
Reply
Re: Cosmo, anyone?
There is already a text-editor for Cosmo.

missing image (excelex.net/~xtraverse/sig.pl)

Frenkel
Vortininja
Posts: 207
(4/28/03 11:19 pm)
Reply
Re: Cosmo, anyone?
It's very different from the Keen level format. This one is easier :) .

first 2 bytes are the background and music.
then the width of the level as a word.
then the number of sprites/actors times 3.
then sprite type as a word
then x of sprite as word
then y of sprite as word
and finally 32764 words for all the tiles.

Groeten van Frenkel
Visit The Official S&F Prod. Homepage

Grelphy 
Vortininja
Posts: 266
(4/29/03 1:43 am)
Reply
Re: Oh!
Uh...

Could you maybe put that in a nice friendly aligned column format?

And are you saying that there is not a specific plane for sprites? Which is... different...

In Duke 1, sprites are placed in the regular tileset. Is the same true of Cosmo?


You and all those other mental wimps deserve to die!
-Mortimer Mcmire in Commander Keen 3

Frenkel
Vortininja
Posts: 213
(4/29/03 8:56 pm)
Reply
Re: .bas
Cosmo looks more like Duke Nukem 2 than Duke Nukem 1.
For specs about Duke Nukem 2 go to www.geocities.com/dooknookimklassik/

In Cosmo there is just 1 plane for all the tiles. The sprites and actors are identified at the top of the level file as followed:
Quote:
The header is followed by a variable number of actor headers of 6 bytes each:

typedef struct
{
WORD objectid; // object identifier - see codes listed below
WORD xpos; // initial x position of actor in level in tile units
WORD ypos; // initial y position of actor in level in tile units
} TActorHeader;

Groeten van Frenkel
Visit The Official S&F Prod. Homepage

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